Blanka
Updated 3 days agoCrossPlatformCrossPlatformHungaryHungaryC98%

ブリブ・リオン

Bounty Buster
Rank 36MR 1,500#256,988
Last 101–1Last 201–1
Winrate
50%
1W · 1L · 2 stored
Ranked matches
2
selected mode
Wins
1
Ranked
Losses
1
Ranked
Peak MR
1,500
Blanka

Ranked MR · Blanka

0 local · 1 imported · 1 on chart · 40 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatCasual

Replay not requested
Blanka
ブリブ・リオン · Blanka
Dee Jay
Opponent · Dee JayCoolkim

Playstyle reference

Habits vs top 30 Blanka

Benchmark refreshed Sep 12, 2026, 10:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Blanka
ブリブ・リオン’s Blanka benchmark

Compared with the average habits of the top 30 sampled Blanka players.

ぼんぎ( ^ω^) 2042 · へかとん 2040 · StarPlatinumKB 2040 · KEY_ 2038 · 音割れモモンガ 2031 · +25 others

Largest absolute differences first23 habits
Habitブリブ・リオンLegendsDifference LessLegendsMore
SA115.9%25.2%-9.3%
SA263.8%54.8%+9.0%
Drive Arts16.8%24.9%-8.1%
Drive Rush (cancel)34.4%26.9%+7.5%
Drive Guard8.0%12.7%-4.6%
Corner pressure7.6012.16-4.56
Drive Rush (parry)4.0%7.2%-3.2%
Throws4.202.59+1.61
SA315.9%14.8%+1.1%
Time cornered8.509.41-0.91
CA4.3%5.2%-0.8%
Drive Impact gauge2.3%1.7%+0.6%
Drive Reversal0.000.44-0.44
Perfect Parry0.200.52-0.32
Drive Parry1.301.61-0.31
Got thrown2.202.01+0.19
Throw parries0.500.33+0.17
Punish Counters landed0.200.09+0.11
Got Punish Countered0.200.10+0.10
Stuns landed0.000.09-0.09
Drive Impact0.300.21+0.09
Throw techs0.400.32+0.08
Got stunned0.000.06-0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Blanka · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 1.3 · reference 1.61

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.3 · reference 1.61
  2. Review close-range choices

    Throws: profile 4.2 · reference 2.59

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 4.2 · reference 2.59
    • Got thrown: profile 2.2 · reference 2.01
  3. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.09
    • Got Punish Countered: profile 0.2 · reference 0.1

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 1.3 · reference 1.61

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.3 · reference 1.61
  2. Test the close-range pattern

    Throws: profile 4.2 · reference 2.59

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 4.2 · reference 2.59
    • Got thrown: profile 2.2 · reference 2.01

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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