Jamie
Updated 20 hours agoSteamSteamJapanJapanC100%

Kuzusan

Tonight@midnight=die
Rank 36MR 1,565#123,349
Last 108–2+54Last 2015–5+86
Winrate
73%
16W · 6L · 22 stored
Ranked matches
22
selected mode
Wins
16
Ranked
Losses
6
Ranked
Peak MR
1,579
Jamie

Ranked MR · Jamie

22 local · 0 imported · 22 on chart · 70 battles stored

Latest game

DefeatCustom Room

Replay not requested
Jamie
Kuzusan · Jamie
Alex
Opponent · Alexアレックス:ドゥームズデイ

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 13, 2026, 4:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
Kuzusan’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2279 · DFM竹内ジョン(新婚) 2170 · tsumugiZ 2160 · タンタンメン|LaVISION 2151 · Kazunoko 2143 · +25 others

Largest absolute differences first23 habits
HabitKuzusanLegendsDifference LessLegendsMore
SA112.2%29.0%-16.9%
SA234.1%21.4%+12.8%
Drive Rush (cancel)23.6%33.8%-10.3%
SA347.6%39.7%+7.8%
Drive Arts29.5%23.2%+6.3%
CA6.1%9.8%-3.8%
Drive Guard13.4%11.0%+2.4%
Time cornered6.608.56-1.96
Corner pressure16.8014.89+1.91
Drive Rush (parry)6.9%5.7%+1.1%
Drive Impact gauge2.4%1.4%+1.0%
Drive Parry2.301.78+0.52
Perfect Parry0.300.67-0.37
Throws2.102.40-0.30
Drive Reversal0.500.26+0.24
Throw parries0.100.20-0.10
Drive Impact0.300.21+0.09
Got stunned0.000.06-0.06
Got thrown2.102.15-0.05
Got Punish Countered0.100.06+0.04
Punish Counters landed0.100.07+0.03
Stuns landed0.100.08+0.02
Throw techs0.400.400.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0.1 · reference 0.24

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.24
    • Perfect Parry: profile 0.3 · reference 0.6
    • Throw techs: profile 0.3 · reference 0.42
  2. Give each meter spend a purpose

    SA3: profile 58.5% · reference 38.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 58.5% · reference 38.6%
    • SA1: profile 18.3% · reference 30%
    • SA2: profile 12.2% · reference 21.4%
  3. Trace how you lose or gain space

    Corner pressure: profile 14.5 · reference 14.71

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 14.5 · reference 14.71
    • Time cornered: profile 6.2 · reference 7.67

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 17 wins in 33 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 17 wins in 33 games
    • vs Alex: 14 wins in 25 games
    • vs C. Viper: 14 wins in 24 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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