JP
Updated 5 days agoSteamSteamJapanJapanC74%

beron

Ruinous Guide
Rank 36MR 1,697#33,563
Last 107–3+36Last 2012–8+35
Winrate
53%
46W · 40L · 86 stored
Ranked matches
86
selected mode
Wins
46
Ranked
Losses
40
Ranked
Peak MR
1,736
JP

Ranked MR · JP

84 local · 0 imported · 84 on chart · 144 battles stored

Latest game

DefeatRanked

Replay not requested
Ryu
beron · Ryu
Zangief
Opponent · Zangief古来からのブランカ使い

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
beron’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
HabitberonLegendsDifference LessLegendsMore
SA269.9%56.6%+13.3%
SA310.6%19.2%-8.6%
Drive Rush (cancel)16.5%23.1%-6.6%
Time cornered17.0012.04+4.96
Drive Arts36.6%32.1%+4.5%
SA115.4%19.2%-3.8%
Drive Guard11.4%12.8%-1.4%
Drive Rush (parry)5.3%6.5%-1.2%
CA4.1%5.0%-0.9%
Drive Impact gauge3.0%2.1%+0.9%
Throws2.301.97+0.33
Corner pressure11.1010.77+0.33
Drive Reversal0.300.13+0.17
Got thrown2.302.13+0.17
Throw techs0.500.39+0.11
Perfect Parry0.700.79-0.09
Got stunned0.100.04+0.06
Drive Impact0.400.34+0.06
Punish Counters landed0.100.13-0.03
Drive Parry2.102.07+0.03
Got Punish Countered0.100.08+0.02
Throw parries0.400.41-0.01
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.34

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.34
    • Drive Impact gauge: profile 3.1% · reference 2.1%
  3. Trace how you lose or gain space

    Time cornered: profile 18.4 · reference 12.04

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 18.4 · reference 12.04
    • Corner pressure: profile 10.6 · reference 10.77

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.34

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.34
    • Drive Impact gauge: profile 3.1% · reference 2.1%
  2. Probe defense before committing

    Drive Reversal: profile 0.3 · reference 0.13

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.13
    • Perfect Parry: profile 0.6 · reference 0.79
    • Throw techs: profile 0.5 · reference 0.39
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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