Marisa
Updated 18 hours agoSteamSteamJapanJapanClub · TAKETHISLABC100%

ホープキャッチ!キュアアレク!

Bad-Guy
Rank 36MR 1,602#91,015
Last 103–7-7Last 209–11-7
Winrate
58%
95W · 69L · 164 stored
Ranked matches
164
selected mode
Wins
95
Ranked
Losses
69
Ranked
Peak MR
1,602
Marisa

Ranked MR · Marisa

42 local · 0 imported · 42 on chart · 343 battles stored

Latest game

DefeatCustom Room

Replay not requested
Marisa
ホープキャッチ!キュアアレク! · Marisa
A.K.I.
Opponent · A.K.I.ゆくドラ

Playstyle reference

Habits vs top — Marisa

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Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 1.7 · reference 1.59

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.7 · reference 1.59
    • Perfect Parry: profile 0.4 · reference 0.6
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
    • Punish Counters landed: profile 0.2 · reference 0.12
  3. Review close-range choices

    Throws: profile 1.7 · reference 2.13

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.7 · reference 2.13
    • Got thrown: profile 1.7 · reference 2.3
    • Throw techs: profile 0.4 · reference 0.52

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 16 wins in 21 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 16 wins in 21 games
    • vs A.K.I.: 10 wins in 20 games
    • vs JP: 12 wins in 13 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 20 wins in 33 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 20 wins in 33 games
  3. Probe defense before committing

    Drive Parry: profile 1.7 · reference 1.59

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.7 · reference 1.59
    • Perfect Parry: profile 0.4 · reference 0.6

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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