Akuma
Updated 20 hours agoSteamSteamJapanJapanC100%

新世界のカニ

Conqueror: Rising Star
Rank 36MR 1,500#258,700
Last 106–4+7Last 2012–8+6
Winrate
52%
60W · 55L · 115 stored
Ranked matches
115
selected mode
Wins
60
Ranked
Losses
55
Ranked
Peak MR
1,500
Akuma

Ranked MR · Akuma

31 local · 17 imported · 34 on chart · 197 battles stored

Latest game

VictoryRanked

Replay not requested
Luke
新世界のカニ · Luke
Ryu
Opponent · Ryuzero28

Playstyle reference

Habits vs top — Akuma

Loading Akuma…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.08
  2. Review defensive decisions

    Drive Parry: profile 3 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 3 · reference 1.8
    • Perfect Parry: profile 0.5 · reference 0.69
    • Throw techs: profile 0.2 · reference 0.37
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 10 wins in 29 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 10 wins in 29 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Got thrown: profile 2 · reference 2.01

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Got thrown: profile 2 · reference 2.01
    • Throw techs: profile 0.2 · reference 0.37
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.1 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.08
    • Got Punish Countered: profile 0.3 · reference 0.06
  3. Use matchup records as scouting leads

    vs Char 253: 161 wins in 316 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 161 wins in 316 games
    • vs Ryu: 54 wins in 67 games
    • vs Akuma: 15 wins in 34 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-pro:free

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