Jamie
Updated 7 days agoSteamSteamJapanJapanClub · DATOUiyun1212C100%

レノっさん_OG3

NEW GENERATION
Rank 36MR 1,504#227,787
Last 105–5+4Last 2011–9+15
Winrate
41%
22W · 32L · 54 stored
Ranked matches
54
selected mode
Wins
22
Ranked
Losses
32
Ranked
Peak MR
1,552
Jamie

Ranked MR · Jamie

54 local · 0 imported · 54 on chart · 54 battles stored

Latest game

VictoryRanked

Replay not requested
Jamie
レノっさん_OG3 · Jamie
Luke
Opponent · LukeLaplace

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 13, 2026, 4:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
レノっさん_OG3’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2279 · DFM竹内ジョン(新婚) 2170 · tsumugiZ 2160 · タンタンメン|LaVISION 2151 · Kazunoko 2143 · +25 others

Largest absolute differences first23 habits
Habitレノっさん_OG3LegendsDifference LessLegendsMore
SA22.1%21.4%-19.3%
CA27.1%9.8%+17.2%
Drive Rush (cancel)43.2%33.8%+9.4%
SA135.4%29.0%+6.4%
Drive Guard6.7%11.0%-4.3%
SA335.4%39.7%-4.3%
Throws4.602.40+2.20
Corner pressure12.7014.89-2.19
Drive Rush (parry)3.7%5.7%-2.1%
Time cornered7.008.56-1.56
Drive Parry0.901.78-0.88
Perfect Parry0.100.67-0.57
Drive Impact gauge1.9%1.4%+0.5%
Got thrown1.802.15-0.35
Drive Arts23.6%23.2%+0.3%
Drive Reversal0.000.26-0.26
Throw techs0.200.40-0.20
Throw parries0.400.20+0.20
Got Punish Countered0.200.06+0.14
Drive Impact0.100.21-0.11
Punish Counters landed0.000.07-0.07
Got stunned0.100.06+0.04
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
    • Punish Counters landed: profile 0 · reference 0.07
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.2
    • Drive Impact gauge: profile 1.9% · reference 1.5%
  3. Review close-range choices

    Throws: profile 4.6 · reference 2.38

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 4.6 · reference 2.38
    • Got thrown: profile 1.8 · reference 1.97

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 4.6 · reference 2.38

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 4.6 · reference 2.38
    • Got thrown: profile 1.8 · reference 1.97
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
    • Punish Counters landed: profile 0 · reference 0.07
  3. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.24
    • Perfect Parry: profile 0.1 · reference 0.6
    • Drive Parry: profile 0.9 · reference 1.7

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage