Cammy
Updated 12 hours agoSteamSteamJapanJapanM100%

ICHIMI

Let's Do This
Rank 29LP 17,610
Last 103–7Last 209–11
Winrate
44%
37W · 47L · 84 stored
Ranked matches
84
selected mode
Wins
37
Ranked
Losses
47
Ranked
Peak LP
17,800
Cammy

Ranked LP · Cammy

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Cammy
ICHIMI · Cammy
Yasmine
Opponent · Yasmine港区パセリ

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 3, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
ICHIMI’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

2BASSA 2205 · infimum00 2161 · Popin 2145 · PC6Akira 2138 · PhenomTheMoose 2129 · +25 others

Largest absolute differences first23 habits
HabitICHIMILegendsDifference LessLegendsMore
CA61.3%9.3%+52.0%
SA13.2%43.6%-40.3%
SA20.0%16.0%-16.0%
Corner pressure6.8012.91-6.11
Drive Rush (parry)0.4%5.2%-4.8%
SA335.5%31.2%+4.3%
Drive Rush (cancel)43.5%40.7%+2.8%
Drive Guard7.6%10.1%-2.5%
Throws4.602.43+2.17
Drive Arts14.9%16.8%-1.9%
Drive Impact gauge2.4%1.3%+1.2%
Got thrown3.102.13+0.97
Time cornered8.208.80-0.60
Drive Parry1.201.56-0.36
Perfect Parry0.200.54-0.34
Throw techs0.600.35+0.25
Drive Reversal0.000.18-0.18
Punish Counters landed0.200.09+0.11
Stuns landed0.000.07-0.07
Throw parries0.300.25+0.05
Got stunned0.000.04-0.04
Got Punish Countered0.100.06+0.04
Drive Impact0.200.16+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 3% · reference 1.3%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.09
    • Got Punish Countered: profile 0.1 · reference 0.06
  3. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.18

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.18
    • Perfect Parry: profile 0.2 · reference 0.54
    • Drive Parry: profile 1.4 · reference 1.56

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 70 wins in 153 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 70 wins in 153 games
    • vs Akuma: 89 wins in 164 games
    • vs Zangief: 59 wins in 147 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 16 wins in 37 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 16 wins in 37 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 3% · reference 1.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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