Guile
Updated 1 week agoSteamSteamJapanJapanC100%

Harutaka

Spare Me the Chitchat
Rank 36MR 1,605#74,916
Last 106–4+19Last 2012–8+38
Winrate
52%
52W · 48L · 100 stored
Ranked matches
100
selected mode
Wins
52
Ranked
Losses
48
Ranked
Peak MR
1,610
Guile

Ranked MR · Guile

100 local · 0 imported · 100 on chart · 100 battles stored

Latest game

VictoryRanked

Replay not requested
Guile
Harutaka · Guile
Dee Jay
Opponent · Dee Jaykaioumaru

Playstyle reference

Habits vs top 30 Guile

Benchmark refreshed Sep 8, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Guile
Harutaka’s Guile benchmark

Compared with the average habits of the top 30 sampled Guile players.

へいぽんガイル 2205 · ひぐち! 2203 · niruhiru PC 2182 · Foodie 2128 · ranapower 2121 · +25 others

Largest absolute differences first23 habits
HabitHarutakaLegendsDifference LessLegendsMore
SA342.2%20.5%+21.8%
SA213.3%27.1%-13.8%
Drive Arts7.9%17.7%-9.8%
SA137.8%47.2%-9.4%
Drive Rush (parry)15.2%9.4%+5.8%
Drive Guard20.5%14.7%+5.7%
Corner pressure4.209.03-4.83
Time cornered11.709.86+1.84
CA6.7%5.3%+1.4%
Drive Rush (cancel)29.1%29.7%-0.6%
Throws1.401.87-0.47
Throw techs0.100.39-0.29
Drive Reversal0.000.21-0.21
Punish Counters landed0.300.12+0.18
Perfect Parry0.400.57-0.17
Throw parries0.100.24-0.14
Got thrown2.101.97+0.13
Drive Parry1.801.68+0.12
Got Punish Countered0.200.11+0.09
Drive Impact0.300.21+0.09
Stuns landed0.000.06-0.06
Got stunned0.100.05+0.05
Drive Impact gauge1.7%1.6%+0.0%
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Guile · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.12
    • Got Punish Countered: profile 0.2 · reference 0.11
  2. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.14

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.14
    • Throw techs: profile 0.1 · reference 0.42
  3. Give each meter spend a purpose

    SA2: profile 13.3% · reference 25.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 13.3% · reference 25.1%
    • SA3: profile 42.2% · reference 23.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.21
  2. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.14

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.14
    • Throw techs: profile 0.1 · reference 0.42
  3. Build pressure without overextending

    Corner pressure: profile 4.2 · reference 9

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 4.2 · reference 9
    • Time cornered: profile 11.7 · reference 9.84

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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