Latest game
パスディラ/Pasdilla — Street Fighter 6 Stats
Ranked analytics on SF6 Stats · main Manon · peak MR 1,484. MR and LP charts, match history, matchups, rivals, and habits vs Legends.
MAパスディラ/Pasdilla
Last 103–7-31Last 2010–10-48
Winrate
51%
19W · 18L · 37 stored
Ranked matches
37
selected mode
Wins
19
Ranked
Losses
18
Ranked
Peak MR
1,500
Manon
Ranked MR · Manon
14 local · 0 imported · 14 on chart · 37 battles stored
Replay not requested
Playstyle reference
Habits vs top 30 Manon
Benchmark refreshed Sep 15, 2026, 1:18 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
Largest absolute differences first23 habits
| Habit | パスディラ/Pasdilla | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 2.0% | 42.9% | -40.9% | |
| SA1 | 2.4% | 31.1% | -28.6% | |
| SA2 | 53.7% | 30.7% | +23.0% | |
| Drive Arts | 28.6% | 11.5% | +17.0% | |
| SA3 | 36.6% | 30.0% | +6.5% | |
| Drive Rush (parry) | 10.7% | 4.8% | +5.9% | |
| Corner pressure | 4.40 | 6.80 | -2.40 | |
| Time cornered | 7.00 | 9.32 | -2.32 | |
| Drive Parry | 0.30 | 1.77 | -1.47 | |
| Drive Reversal | 1.60 | 0.32 | +1.28 | |
| Drive Guard | 12.2% | 11.0% | +1.2% | |
| CA | 7.3% | 8.2% | -0.9% | |
| Got thrown | 1.60 | 2.34 | -0.74 | |
| Perfect Parry | 0.00 | 0.57 | -0.57 | |
| Throws | 3.00 | 2.45 | +0.55 | |
| Throw techs | 0.20 | 0.54 | -0.34 | |
| Drive Impact gauge | 1.8% | 1.6% | +0.2% | |
| Drive Impact | 0.10 | 0.19 | -0.09 | |
| Got stunned | 0.00 | 0.07 | -0.07 | |
| Stuns landed | 0.00 | 0.04 | -0.04 | |
| Punish Counters landed | 0.10 | 0.11 | -0.01 | |
| Throw parries | 0.20 | 0.21 | -0.01 | |
| Got Punish Countered | 0.10 | 0.09 | +0.01 |
FROM STATS TO PRACTICE
Latest 100Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.
