Yasmine
Updated 1 hour agoCrossPlatformCrossPlatformJapanJapanClub · SUNAMUSE55C100%

taiking

GG
Rank 36MR 1,483#372,175
Last 101–9Last 207–12-9
Winrate
37%
7W · 12L · 19 stored
Ranked matches
19
selected mode
Wins
7
Ranked
Losses
12
Ranked
Peak MR
1,500
Yasmine

Ranked MR · Yasmine

3 local · 0 imported · 3 on chart · 214 battles stored

Latest game

VictoryCustom Room

Replay not requested
Yasmine
taiking · Yasmine
Ryu
Opponent · RyuLINEwithme

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
taiking’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabittaikingLegendsDifference LessLegendsMore
SA314.5%35.7%-21.2%
SA239.8%24.2%+15.5%
Drive Arts11.1%17.5%-6.4%
Drive Guard17.8%14.5%+3.3%
SA133.7%30.9%+2.8%
CA12.0%9.2%+2.8%
Corner pressure10.7013.01-2.31
Drive Rush (cancel)31.8%29.7%+2.0%
Time cornered10.309.07+1.23
Drive Parry2.901.90+1.00
Throws3.302.52+0.78
Drive Rush (parry)7.8%8.4%-0.6%
Drive Reversal0.700.23+0.47
Drive Impact gauge1.8%1.4%+0.5%
Perfect Parry0.900.70+0.20
Throw techs0.400.48-0.08
Stuns landed0.000.08-0.08
Throw parries0.300.23+0.07
Got thrown2.402.34+0.06
Got stunned0.100.06+0.04
Got Punish Countered0.100.06+0.04
Drive Impact0.200.17+0.03
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Review defensive decisions

    Drive Reversal: profile 0.7 · reference 0.24

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.7 · reference 0.24
    • Drive Parry: profile 2.9 · reference 1.96
    • Perfect Parry: profile 0.9 · reference 0.74
  3. Review close-range choices

    Throws: profile 3.3 · reference 2.59

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.3 · reference 2.59
    • Got thrown: profile 2.4 · reference 2.31

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.7 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.7 · reference 0.24
    • Drive Parry: profile 2.9 · reference 1.96
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  3. Build pressure without overextending

    Time cornered: profile 10.3 · reference 9.38

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 10.3 · reference 9.38
    • Corner pressure: profile 10.7 · reference 13.62

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-pro:free

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