Ken
Updated 5 days agoCrossPlatformCrossPlatformJapanJapanClub · kochiShareHouseC92%

maeky_obesity

Angel Devil Kingdom
Rank 36MR 1,616#62,343
Last 107–3+9Last 2010–10+1
Winrate
57%
20W · 15L · 35 stored
Ranked matches
35
selected mode
Wins
20
Ranked
Losses
15
Ranked
Peak MR
1,616
Ken

Ranked MR · Ken

23 local · 0 imported · 23 on chart · 53 battles stored

Latest game

VictoryRanked

Replay not requested
Ken
maeky_obesity · Ken
Ken
Opponent · Ken大原893

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
maeky_obesity’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
Habitmaeky_obesityLegendsDifference LessLegendsMore
SA358.1%35.8%+22.3%
SA212.9%25.9%-13.0%
SA116.1%27.3%-11.2%
Drive Rush (cancel)49.1%38.2%+10.9%
Drive Arts8.4%14.9%-6.6%
Drive Guard8.9%12.7%-3.8%
Corner pressure9.8013.12-3.32
Drive Rush (parry)3.7%6.8%-3.1%
Time cornered11.008.95+2.05
CA12.9%11.0%+1.9%
Got thrown2.802.26+0.54
Perfect Parry0.500.84-0.34
Drive Parry1.601.89-0.29
Throws2.802.57+0.23
Got Punish Countered0.300.08+0.22
Throw techs0.600.44+0.16
Got stunned0.200.05+0.15
Drive Reversal0.100.23-0.13
Drive Impact gauge1.5%1.4%+0.1%
Punish Counters landed0.200.10+0.10
Throw parries0.300.21+0.09
Stuns landed0.000.07-0.07
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.1
    • Got Punish Countered: profile 0.3 · reference 0.08
  2. Study a recurring matchup situation

    vs Char 253: 76 wins in 143 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Char 253: 76 wins in 143 games
  3. Trace how you lose or gain space

    Corner pressure: profile 9.8 · reference 12.91

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.8 · reference 12.91
    • Time cornered: profile 11 · reference 8.75

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 1.6 · reference 1.93

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.6 · reference 1.93
    • Perfect Parry: profile 0.5 · reference 0.8
  2. Test the close-range pattern

    Throws: profile 2.8 · reference 2.62

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.8 · reference 2.62
    • Throw techs: profile 0.6 · reference 0.45
    • Got thrown: profile 2.8 · reference 2.26
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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