Zangief
Updated 2 days agoCrossPlatformCrossPlatformJapanJapanClub · ArmoredCoreVIC100%

君、写真と違わない?

You've Got This, Juri!
Rank 36MR 1,501#249,348
Last 109–1+56Last 2015–5+71
Winrate
60%
30W · 20L · 50 stored
Ranked matches
50
selected mode
Wins
30
Ranked
Losses
20
Ranked
Peak MR
1,501
Zangief

Ranked MR · Zangief

50 local · 0 imported · 50 on chart · 154 battles stored

Latest game

DefeatCustom Room

Replay not requested
Zangief
君、写真と違わない? · Zangief
Jamie
Opponent · Jamieブラキオレイドス

Playstyle reference

Habits vs top 30 Zangief

Benchmark refreshed Sep 3, 2026, 1:20 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Zangief
君、写真と違わない?’s Zangief benchmark

Compared with the average habits of the top 30 sampled Zangief players.

海底撈月 2198 · Junior 2189 · めんたらこ 2163 · kobayan 2137 · cream 2106 · +25 others

Largest absolute differences first23 habits
Habit君、写真と違わない?LegendsDifference LessLegendsMore
Drive Rush (cancel)0.1%35.2%-35.1%
SA350.0%30.6%+19.4%
SA220.8%36.6%-15.8%
Drive Arts22.5%12.9%+9.6%
Drive Guard23.3%14.6%+8.7%
SA112.5%21.1%-8.6%
Drive Rush (parry)13.5%7.9%+5.6%
CA16.7%11.7%+5.0%
Drive Impact gauge5.4%2.1%+3.3%
Time cornered7.8010.28-2.48
Corner pressure5.006.66-1.66
Perfect Parry0.200.77-0.57
Drive Reversal0.000.42-0.42
Drive Parry2.402.09+0.31
Throws2.802.51+0.29
Got Punish Countered0.400.13+0.27
Drive Impact0.500.27+0.23
Throw techs0.700.57+0.13
Punish Counters landed0.300.19+0.11
Throw parries0.100.20-0.10
Stuns landed0.000.08-0.08
Got stunned0.000.07-0.07
Got thrown2.302.32-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Zangief · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.13
  2. Give each meter spend a purpose

    Drive Guard: profile 23.3% · reference 14.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Guard: profile 23.3% · reference 14.6%
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 30 wins in 50 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 30 wins in 50 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 11, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.27
    • Drive Impact gauge: profile 5.4% · reference 2.1%
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.4 · reference 0.13

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.13
    • Punish Counters landed: profile 0.3 · reference 0.19
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 30 wins in 50 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 30 wins in 50 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 11, 2026 · AI: nex-agi/nex-n2.5-mini:free

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