Elena
Updated 2 days agoSteamSteamJapanJapanClub · GachiserverC100%

揚げ玉ボンバー

Team CR
Rank 36MR 1,519#192,922
Last 107–3+32Last 2012–8+34
Winrate
47%
58W · 65L · 123 stored
Ranked matches
123
selected mode
Wins
58
Ranked
Losses
65
Ranked
Peak MR
1,580
Elena

Ranked MR · Elena

123 local · 0 imported · 123 on chart · 195 battles stored

Latest game

VictoryRanked

Replay not requested
Elena
揚げ玉ボンバー · Elena
Guile
Opponent · Guile√2す程

Playstyle reference

Habits vs top 30 Elena

Benchmark refreshed Sep 13, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Elena
揚げ玉ボンバー’s Elena benchmark

Compared with the average habits of the top 30 sampled Elena players.

生駒デビル 2236 · kosaku 2212 · 今井 翔太 2209 · あくたがわ 2207 · @SycomのSeichi 2204 · +25 others

Largest absolute differences first23 habits
Habit揚げ玉ボンバーLegendsDifference LessLegendsMore
Drive Rush (cancel)12.8%31.0%-18.2%
SA120.9%31.4%-10.5%
SA234.3%26.3%+8.0%
CA16.4%9.5%+6.9%
Drive Arts24.2%18.1%+6.1%
SA328.4%32.8%-4.4%
Drive Rush (parry)10.3%7.5%+2.8%
Drive Impact gauge3.5%1.2%+2.3%
Drive Guard15.8%13.8%+2.0%
Perfect Parry0.200.80-0.60
Drive Parry1.401.85-0.45
Time cornered9.709.26+0.44
Throws1.802.14-0.34
Throw techs0.300.54-0.24
Got thrown2.002.24-0.24
Corner pressure12.9013.06-0.16
Got Punish Countered0.200.07+0.13
Drive Reversal0.100.22-0.12
Throw parries0.100.19-0.09
Drive Impact0.200.15+0.05
Got stunned0.000.04-0.04
Stuns landed0.100.06+0.04
Punish Counters landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Elena · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.08
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 5% · reference 1.4%
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 31 wins in 76 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 31 wins in 76 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 5% · reference 1.4%
  2. Test the close-range pattern

    Throws: profile 1.5 · reference 2.09

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.5 · reference 2.09
    • Throw techs: profile 0.3 · reference 0.48
    • Got thrown: profile 2.1 · reference 2.2

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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