Blanka
Updated 7 hours agoSteamSteamJapanJapanC100%

yagu

Let's Do This
Rank 36MR 1,405#532,952
Last 106–4+17Last 2010–10+1
Winrate
50%
81W · 81L · 162 stored
Ranked matches
162
selected mode
Wins
81
Ranked
Losses
81
Ranked
Peak MR
1,566
Blanka

Ranked MR · Blanka

162 local · 0 imported · 162 on chart · 169 battles stored

Latest game

VictoryRanked

Replay not requested
Blanka
yagu · Blanka
Cammy
Opponent · Cammyちやんこ

Playstyle reference

Habits vs top 30 Blanka

Benchmark refreshed Sep 12, 2026, 10:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Blanka
yagu’s Blanka benchmark

Compared with the average habits of the top 30 sampled Blanka players.

ぼんぎ( ^ω^) 2042 · へかとん 2040 · StarPlatinumKB 2040 · KEY_ 2038 · 音割れモモンガ 2031 · +25 others

Largest absolute differences first23 habits
HabityaguLegendsDifference LessLegendsMore
Drive Rush (cancel)43.0%26.9%+16.1%
SA114.5%25.2%-10.8%
Drive Arts17.3%24.9%-7.6%
SA320.3%14.8%+5.5%
SA258.0%54.8%+3.2%
Drive Guard9.7%12.7%-3.0%
Corner pressure9.5012.16-2.66
Drive Rush (parry)4.9%7.2%-2.3%
CA7.2%5.2%+2.1%
Time cornered8.809.41-0.61
Got thrown2.502.01+0.49
Drive Impact gauge2.1%1.7%+0.5%
Drive Reversal0.000.44-0.44
Perfect Parry0.200.52-0.32
Drive Parry1.301.61-0.31
Throws2.402.59-0.19
Throw parries0.200.33-0.13
Throw techs0.400.32+0.08
Got stunned0.100.06+0.04
Drive Impact0.200.21-0.01
Stuns landed0.100.09+0.01
Punish Counters landed0.100.09+0.01
Got Punish Countered0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Blanka · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.25

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.25
    • Drive Impact gauge: profile 2.2% · reference 1.9%
  2. Trace how you lose or gain space

    Corner pressure: profile 8.9 · reference 12.12

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.9 · reference 12.12
    • Time cornered: profile 6.9 · reference 9.14
  3. Give each meter spend a purpose

    SA3: profile 39.1% · reference 14.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 39.1% · reference 14.6%
    • SA2: profile 17.4% · reference 53.6%
    • CA: profile 11.6% · reference 3.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 868 wins in 1,683 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 868 wins in 1,683 games
    • vs Ryu: 89 wins in 170 games
    • vs Yasmine: 78 wins in 148 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.25

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.25
    • Drive Impact gauge: profile 2.2% · reference 1.9%
  3. Probe defense before committing

    Drive Parry: profile 0.3 · reference 1.71

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.3 · reference 1.71
    • Perfect Parry: profile 0.1 · reference 0.49
    • Drive Reversal: profile 0 · reference 0.44

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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