JP
Updated 3 hours agoSteamSteamJapanJapanClub · RentaisekininC100%

なちのすけ

Shared Destiny
Rank 36MR 1,656#45,617
Last 105–5+1Last 2012–8+29
Winrate
50%
51W · 52L · 103 stored
Ranked matches
103
selected mode
Wins
51
Ranked
Losses
52
Ranked
Peak MR
1,695
JP

Ranked MR · JP

103 local · 109 imported · 199 on chart · 103 battles stored

Latest game

DefeatRanked

Replay not requested
JP
なちのすけ · JP
Luke
Opponent · LukeColaGom

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
なちのすけ’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
HabitなちのすけLegendsDifference LessLegendsMore
Drive Rush (cancel)9.4%23.1%-13.8%
SA330.7%19.2%+11.5%
SA19.1%19.2%-10.1%
Time cornered18.4012.04+6.36
Corner pressure4.9010.77-5.87
SA251.1%56.6%-5.5%
Drive Guard17.8%12.8%+5.0%
CA9.1%5.0%+4.1%
Drive Rush (parry)9.8%6.5%+3.3%
Drive Arts34.3%32.1%+2.1%
Got thrown3.002.13+0.87
Throws1.201.97-0.77
Drive Parry2.602.07+0.53
Perfect Parry0.300.79-0.49
Drive Impact gauge1.8%2.1%-0.4%
Throw parries0.200.41-0.21
Drive Impact0.200.34-0.14
Throw techs0.500.39+0.11
Stuns landed0.000.09-0.09
Drive Reversal0.200.13+0.07
Punish Counters landed0.200.13+0.07
Got stunned0.000.04-0.04
Got Punish Countered0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.13
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.34

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.34
    • Drive Impact gauge: profile 1.8% · reference 2.1%
  3. Trace how you lose or gain space

    Corner pressure: profile 3.9 · reference 10.77

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 3.9 · reference 10.77
    • Time cornered: profile 15.2 · reference 12.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 76 wins in 114 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 76 wins in 114 games
    • vs Akuma: 29 wins in 70 games
    • vs Luke: 34 wins in 52 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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