Ingrid
Updated 2 days agoSteamSteamJapanJapanClub · CAMMYCAMMYCAMMYC100%

激おこぷんぷん丸

Conqueror: Awakened Fighter
Rank 36MR 1,481#368,450
Last 102–3-4Last 202–3-4
Winrate
40%
2W · 3L · 5 stored
Ranked matches
5
selected mode
Wins
2
Ranked
Losses
3
Ranked
Peak MR
1,481
Ingrid

Ranked MR · Ingrid

5 local · 0 imported · 5 on chart · 232 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatCasual

Replay not requested
Yasmine
激おこぷんぷん丸 · Yasmine
Akuma
Opponent · Akuma南方之水

Playstyle reference

Habits vs top — Ingrid

Loading Ingrid…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.19
    • Drive Impact gauge: profile 2% · reference 1.4%
  3. Give each meter spend a purpose

    SA1: profile 6.7% · reference 32.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 6.7% · reference 32.1%
    • SA2: profile 0% · reference 21%
    • SA3: profile 73.3% · reference 36.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Jamie: 42 wins in 93 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Jamie: 42 wins in 93 games
    • vs Ingrid: 45 wins in 89 games
  2. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.24
    • Drive Parry: profile 0.9 · reference 1.96
    • Perfect Parry: profile 0.2 · reference 0.74
  3. Test the close-range pattern

    Throws: profile 3.3 · reference 2.59

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.3 · reference 2.59
    • Got thrown: profile 2.3 · reference 2.31
    • Throw techs: profile 0.2 · reference 0.49

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free