Alex
Updated 1 day agoSteamSteamChinaChinaClub · HEELSM100%

Poirot

You've Got This, Juri!
Rank 26LP 13,171
Last 109–1Last 2014–6
Winrate
47%
27W · 30L · 57 stored
Ranked matches
57
selected mode
Wins
27
Ranked
Losses
30
Ranked
Peak LP
13,171
Alex

Ranked LP · Alex

League points over time for this character

Latest game

VictoryCasual

Replay not requested
Elena
Poirot · Elena
Luke
Opponent · LukeIzynox

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
Poirot’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
HabitPoirotLegendsDifference LessLegendsMore
SA281.7%27.6%+54.1%
Drive Rush (cancel)0.0%33.2%-33.2%
Drive Arts44.8%13.2%+31.6%
SA31.0%25.2%-24.2%
SA115.4%38.9%-23.5%
Drive Guard2.3%14.0%-11.8%
Drive Rush (parry)1.5%8.2%-6.7%
CA1.9%8.3%-6.4%
Drive Impact gauge7.7%2.0%+5.6%
Time cornered5.409.50-4.10
Corner pressure6.3010.07-3.77
Drive Reversal2.100.43+1.67
Drive Parry0.001.62-1.62
Perfect Parry0.000.64-0.64
Drive Impact0.800.23+0.57
Throws1.702.24-0.54
Throw techs0.000.51-0.51
Got Punish Countered0.500.11+0.39
Throw parries0.000.27-0.27
Punish Counters landed0.400.14+0.26
Stuns landed0.000.10-0.10
Got thrown2.102.18-0.08
Got stunned0.100.04+0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.8 · reference 0.23

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.23
  2. Find the cause of punish events

    Punish Counters landed: profile 0.4 · reference 0.14

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.14
    • Got Punish Countered: profile 0.5 · reference 0.11
  3. Trace how you lose or gain space

    Corner pressure: profile 6.3 · reference 10.07

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 6.3 · reference 10.07
    • Time cornered: profile 5.4 · reference 9.5

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Jamie: 62 wins in 148 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Jamie: 62 wins in 148 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 27 wins in 57 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 27 wins in 57 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.8 · reference 0.23

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free

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