Marisa
Updated 13 hours agoSteamSteamJapanJapanC100%

ふぇろもん

Let's Do This
Rank 36MR 1,501#253,064
Last 106–4+18Last 2012–8+30
Winrate
53%
46W · 40L · 86 stored
Ranked matches
86
selected mode
Wins
46
Ranked
Losses
40
Ranked
Peak MR
1,520
Marisa

Ranked MR · Marisa

84 local · 81 imported · 84 on chart · 179 battles stored

Latest game

VictoryRanked

Replay not requested
Marisa
ふぇろもん · Marisa
Sagat
Opponent · SagatToki

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 12, 2026, 4:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
ふぇろもん’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2225 · karura 2205 · jjnj 2164 · kurobuchi_b09 2158 · 紺外郎/Kon_Uiro 2129 · +25 others

Largest absolute differences first23 habits
HabitふぇろもんLegendsDifference LessLegendsMore
CA27.1%7.3%+19.8%
SA20.0%18.1%-18.1%
Drive Arts5.6%19.0%-13.3%
Drive Rush (cancel)19.2%29.3%-10.1%
SA135.4%41.8%-6.4%
Drive Guard20.4%14.5%+5.8%
Drive Rush (parry)14.3%8.9%+5.4%
SA337.5%32.8%+4.7%
Time cornered10.707.86+2.84
Got thrown3.602.20+1.40
Corner pressure8.7010.02-1.32
Drive Impact gauge2.9%1.8%+1.1%
Perfect Parry0.200.59-0.39
Drive Parry1.301.56-0.26
Throw techs0.800.54+0.26
Drive Reversal0.100.33-0.23
Throws1.802.03-0.23
Got Punish Countered0.200.11+0.09
Throw parries0.200.28-0.08
Got stunned0.000.03-0.03
Punish Counters landed0.100.11-0.01
Stuns landed0.100.09+0.01
Drive Impact0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
    • Punish Counters landed: profile 0.2 · reference 0.12
  2. Review close-range choices

    Throw techs: profile 0.8 · reference 0.52

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.8 · reference 0.52
    • Got thrown: profile 3.1 · reference 2.3
  3. Give each meter spend a purpose

    Drive Arts: profile 5.7% · reference 18.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 5.7% · reference 18.5%
    • SA2: profile 2.1% · reference 20.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 220 wins in 419 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 220 wins in 419 games
  2. Probe defense before committing

    Drive Parry: profile 1.4 · reference 1.59

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.4 · reference 1.59
    • Perfect Parry: profile 0.4 · reference 0.6

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage