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対空でない飛ばないで
None
Ranked LP · Jamie
League points over time for this character
Playstyle reference
Habits vs top 30 Jamie
Benchmark refreshed Sep 17, 2026, 1:23 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 対空でない飛ばないで | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| CA | 37.1% | 8.5% | +28.5% | |
| SA1 | 8.1% | 31.5% | -23.5% | |
| SA2 | 1.6% | 21.0% | -19.4% | |
| SA3 | 53.2% | 38.9% | +14.3% | |
| Drive Arts | 31.0% | 23.4% | +7.7% | |
| Drive Rush (cancel) | 26.5% | 33.1% | -6.6% | |
| Corner pressure | 12.40 | 15.38 | -2.98 | |
| Drive Guard | 12.6% | 11.8% | +0.8% | |
| Drive Impact gauge | 0.9% | 1.4% | -0.5% | |
| Perfect Parry | 0.20 | 0.71 | -0.51 | |
| Drive Rush (parry) | 6.7% | 6.3% | +0.4% | |
| Got thrown | 2.40 | 2.00 | +0.40 | |
| Drive Reversal | 0.00 | 0.27 | -0.27 | |
| Drive Parry | 2.00 | 1.85 | +0.15 | |
| Got Punish Countered | 0.20 | 0.07 | +0.13 | |
| Throws | 2.30 | 2.41 | -0.11 | |
| Time cornered | 8.10 | 7.99 | +0.11 | |
| Throw parries | 0.10 | 0.20 | -0.10 | |
| Throw techs | 0.30 | 0.38 | -0.08 | |
| Stuns landed | 0.00 | 0.08 | -0.08 | |
| Got stunned | 0.00 | 0.07 | -0.07 | |
| Punish Counters landed | 0.10 | 0.08 | +0.02 | |
| Drive Impact | 0.20 | 0.21 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Jamie · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.08
- Punish Counters landed: profile 0.1 · reference 0.07
Make Drive Impact a deliberate choice
Drive Impact: profile 0.1 · reference 0.2
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.2
Review defensive decisions
Drive Parry: profile 1.9 · reference 1.7
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 1.9 · reference 1.7
- Perfect Parry: profile 0.3 · reference 0.6
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Use matchup records as scouting leads
vs Cammy: 110 wins in 186 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Cammy: 110 wins in 186 games
- vs M. Bison: 25 wins in 136 games
- vs Ryu: 60 wins in 108 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free
Public data
Public statistics and datasets
Results from 88 of 88 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 42games
- Losses
- 46games
- Draws
- 0games
- Games
- 88games
- Win rate (draw = half win)
- 47.73%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
5 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 3
|
| JP | 0 | 8,200 | Details for Current saved character ratings, row 4
|
| Jamie | 0 | 19,846 | Details for Current saved character ratings, row 5
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.





