Yasmine
Updated 6 days agoSteamSteamOtherOtherClub · yasminevillageC100%

rnikazem

Girl With the Gall
Rank 36MR 1,607#71,163
Last 102–2-2Last 202–2-2
Winrate
50%
2W · 2L · 4 stored
Ranked matches
4
selected mode
Wins
2
Ranked
Losses
2
Ranked
Peak MR
1,614
Yasmine

Ranked MR · Yasmine

4 local · 0 imported · 4 on chart · 111 battles stored

Latest game

DefeatCasual

Replay not requested
Yasmine
rnikazem · Yasmine
Alex
Opponent · Alex(有)ツリフク

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
rnikazem’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabitrnikazemLegendsDifference LessLegendsMore
SA149.0%30.9%+18.1%
SA212.5%24.2%-11.7%
SA327.1%35.7%-8.6%
Drive Rush (cancel)22.7%29.7%-7.0%
Drive Guard19.4%14.5%+4.9%
Drive Rush (parry)12.3%8.4%+3.9%
Drive Arts14.4%17.5%-3.1%
CA11.5%9.2%+2.2%
Time cornered11.209.07+2.13
Got thrown3.102.34+0.76
Throws2.902.52+0.38
Drive Impact gauge1.6%1.4%+0.2%
Drive Reversal0.000.23-0.23
Drive Parry2.101.90+0.20
Drive Impact0.300.17+0.13
Throw techs0.600.48+0.12
Punish Counters landed0.200.10+0.10
Perfect Parry0.600.70-0.10
Corner pressure13.1013.01+0.09
Throw parries0.300.23+0.07
Got Punish Countered0.000.06-0.06
Got stunned0.100.06+0.04
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.09
    • Got Punish Countered: profile 0.1 · reference 0.06
  2. Give each meter spend a purpose

    Drive Rush (parry): profile 11.9% · reference 8.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (parry): profile 11.9% · reference 8.2%
    • Drive Rush (cancel): profile 23.5% · reference 29.6%
  3. Trace how you lose or gain space

    Corner pressure: profile 14.5 · reference 13.62

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 14.5 · reference 13.62
    • Time cornered: profile 10.1 · reference 9.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 74 wins in 112 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 74 wins in 112 games
    • vs Yasmine: 64 wins in 111 games
  2. Test the close-range pattern

    Throw techs: profile 0.8 · reference 0.49

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.8 · reference 0.49
    • Got thrown: profile 2.8 · reference 2.31
  3. Probe defense before committing

    Drive Reversal: profile 0.1 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.24
    • Drive Parry: profile 2.2 · reference 1.96

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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