Ken
Updated 5 days agoCrossPlatformCrossPlatformOtherOtherM100%

ほくとしんけん

New to Fighting Games
Rank 33LP 22,227
Last 105–5Last 2012–8
Winrate
60%
65W · 44L · 109 stored
Ranked matches
109
selected mode
Wins
65
Ranked
Losses
44
Ranked
Peak LP
22,297
Ken

Ranked LP · Ken

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Ken
ほくとしんけん · Ken
JP
Opponent · JPriku-mu

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
ほくとしんけん’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitほくとしんけんLegendsDifference LessLegendsMore
SA213.5%25.9%-12.3%
CA22.9%11.0%+11.9%
Drive Rush (cancel)26.5%38.2%-11.7%
SA345.8%35.8%+10.1%
SA117.7%27.3%-9.6%
Drive Arts21.1%14.9%+6.1%
Drive Impact gauge7.4%1.4%+6.0%
Drive Guard9.0%12.7%-3.7%
Drive Rush (parry)4.5%6.8%-2.3%
Corner pressure11.0013.12-2.12
Time cornered7.308.95-1.65
Drive Impact1.000.19+0.81
Got thrown3.002.26+0.74
Perfect Parry0.300.84-0.54
Got Punish Countered0.600.08+0.52
Punish Counters landed0.500.10+0.40
Drive Reversal0.600.23+0.37
Drive Parry1.601.89-0.29
Throw techs0.700.44+0.26
Throws2.802.57+0.23
Stuns landed0.200.07+0.13
Got stunned0.100.05+0.05
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.5 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.1
    • Got Punish Countered: profile 0.6 · reference 0.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 1 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 1 · reference 0.17
    • Drive Impact gauge: profile 7.4% · reference 1.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 1 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 1 · reference 0.17
    • Drive Impact gauge: profile 7.4% · reference 1.3%
  2. Test the close-range pattern

    Got thrown: profile 3 · reference 2.26

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 3 · reference 2.26
    • Throw techs: profile 0.7 · reference 0.45

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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