Luke
Updated 13 hours agoSteamSteamJapanJapanC100%

中級者検定試験

One-Eyed Tiger
Rank 36MR 1,702#31,997
Last 107–3+32Last 2012–8+31
Winrate
58%
36W · 26L · 62 stored
Ranked matches
62
selected mode
Wins
36
Ranked
Losses
26
Ranked
Peak MR
1,702
Luke

Ranked MR · Luke

62 local · 158 imported · 187 on chart · 62 battles stored

Latest game

VictoryRanked

Replay not requested
Luke
中級者検定試験 · Luke
Akuma
Opponent · Akumaebi_take10

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
中級者検定試験’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
Habit中級者検定試験LegendsDifference LessLegendsMore
SA26.8%26.0%-19.3%
SA352.7%34.2%+18.5%
CA14.9%9.2%+5.7%
SA125.7%30.6%-5.0%
Drive Arts13.8%16.7%-2.9%
Drive Rush (parry)10.4%7.6%+2.7%
Corner pressure11.5013.55-2.05
Time cornered10.308.74+1.56
Drive Parry0.601.80-1.20
Throws3.302.43+0.87
Drive Guard12.6%13.2%-0.6%
Drive Rush (cancel)37.9%37.3%+0.6%
Perfect Parry0.200.69-0.49
Drive Impact gauge1.6%1.4%+0.2%
Drive Reversal0.000.20-0.20
Got stunned0.200.06+0.14
Got Punish Countered0.200.06+0.14
Stuns landed0.000.07-0.07
Throw techs0.400.37+0.03
Throw parries0.200.22-0.02
Punish Counters landed0.100.08+0.02
Drive Impact0.200.19+0.01
Got thrown2.002.01-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.6 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 1.8
    • Perfect Parry: profile 0.2 · reference 0.69
  2. Review close-range choices

    Throws: profile 3.6 · reference 2.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.6 · reference 2.43
    • Got thrown: profile 2.1 · reference 2.01
  3. Give each meter spend a purpose

    SA2: profile 8.2% · reference 26%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 8.2% · reference 26%
    • CA: profile 17.8% · reference 9.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 0.6 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 1.8
    • Perfect Parry: profile 0.2 · reference 0.69
  2. Test the close-range pattern

    Throws: profile 3.6 · reference 2.43

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.6 · reference 2.43
    • Got thrown: profile 2.1 · reference 2.01
  3. Build pressure without overextending

    Corner pressure: profile 11.4 · reference 13.55

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 11.4 · reference 13.55
    • Time cornered: profile 9 · reference 8.74

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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