Akuma
Updated 18 hours agoCrossPlatformCrossPlatformJapanJapanC99%

ヴァーラ

Because I'm Cute, Obviously!
Rank 30LP 18,837
Last 108–2Last 2013–7
Winrate
52%
80W · 75L · 155 stored
Ranked matches
155
selected mode
Wins
80
Ranked
Losses
75
Ranked
Peak LP
18,837
Akuma

Ranked LP · Akuma

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Akuma
ヴァーラ · Akuma
Mai
Opponent · MaiNANOHAchan

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
ヴァーラ’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabitヴァーラLegendsDifference LessLegendsMore
SA27.1%22.8%-15.6%
Drive Rush (cancel)18.9%32.7%-13.8%
CA21.4%9.9%+11.5%
SA350.0%38.7%+11.3%
SA121.4%28.6%-7.2%
Drive Guard10.0%13.1%-3.2%
Drive Arts22.2%19.2%+3.0%
Drive Impact gauge4.1%1.5%+2.6%
Corner pressure9.3011.47-2.17
Time cornered10.408.55+1.85
Got thrown3.802.09+1.71
Drive Parry0.601.65-1.05
Perfect Parry0.100.77-0.67
Throws3.402.74+0.66
Drive Rush (parry)7.0%7.4%-0.5%
Got Punish Countered0.300.09+0.21
Drive Reversal0.000.20-0.20
Throw techs0.600.45+0.15
Drive Impact0.300.20+0.10
Punish Counters landed0.200.13+0.07
Throw parries0.200.27-0.07
Got stunned0.000.04-0.04
Stuns landed0.000.03-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.07
    • Punish Counters landed: profile 0.3 · reference 0.11
  2. Review defensive decisions

    Drive Parry: profile 0.6 · reference 1.79

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 1.79
    • Perfect Parry: profile 0.1 · reference 0.8
    • Drive Reversal: profile 0.1 · reference 0.22
  3. Study a recurring matchup situation

    vs Alex: 14 wins in 31 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Alex: 14 wins in 31 games
    • vs Akuma: 24 wins in 47 games
    • vs Luke: 11 wins in 29 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.4 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.07
    • Punish Counters landed: profile 0.3 · reference 0.11
  2. Use matchup records as scouting leads

    vs Alex: 14 wins in 31 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Alex: 14 wins in 31 games
    • vs Akuma: 24 wins in 47 games
    • vs Luke: 11 wins in 29 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 46 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 46 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

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