Akuma
Updated 5 days agoCrossPlatformCrossPlatformJapanJapanC100%

だっくニキ

Haitani Family
Rank 31LP 19,920
Last 100–10Last 203–14
Winrate
18%
3W · 14L · 17 stored
Ranked matches
17
selected mode
Wins
3
Ranked
Losses
14
Ranked
Peak LP
20,336
Akuma

Ranked LP · Akuma

League points over time for this character

Latest game

DefeatCustom Room

Replay not requested
Akuma
だっくニキ · Akuma
Zangief
Opponent · Zangiefかしわもち

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
だっくニキ’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabitだっくニキLegendsDifference LessLegendsMore
CA50.0%9.9%+40.1%
SA14.5%28.6%-24.1%
SA24.5%22.8%-18.2%
Drive Rush (cancel)41.1%32.7%+8.3%
Drive Arts12.6%19.2%-6.6%
Time cornered14.308.55+5.75
Corner pressure5.8011.47-5.67
Drive Guard7.9%13.1%-5.3%
Drive Rush (parry)3.0%7.4%-4.4%
SA340.9%38.7%+2.2%
Got thrown3.202.09+1.11
Drive Parry1.001.65-0.65
Perfect Parry0.200.77-0.57
Drive Impact gauge2.0%1.5%+0.5%
Throws2.502.74-0.24
Got Punish Countered0.300.09+0.21
Drive Reversal0.000.20-0.20
Throw parries0.100.27-0.17
Got stunned0.200.04+0.16
Throw techs0.300.45-0.15
Stuns landed0.100.03+0.07
Punish Counters landed0.100.13-0.03
Drive Impact0.200.20-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.07
  2. Trace how you lose or gain space

    Time cornered: profile 14.3 · reference 7.79

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 14.3 · reference 7.79
    • Corner pressure: profile 5.8 · reference 12.25
  3. Review defensive decisions

    Drive Parry: profile 1 · reference 1.79

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.79
    • Perfect Parry: profile 0.2 · reference 0.8

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.07
  2. Build pressure without overextending

    Time cornered: profile 14.3 · reference 7.79

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 14.3 · reference 7.79
    • Corner pressure: profile 5.8 · reference 12.25

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage