Alex
Updated 5 days agoSteamSteamOtherOtherClub · RisingOpossumC100%

RO.Relno.PC

Let's Do This
Rank 36MR 1,596#97,146
Last 107–3+30Last 2013–7+32
Winrate
65%
13W · 7L · 20 stored
Ranked matches
20
selected mode
Wins
13
Ranked
Losses
7
Ranked
Peak MR
1,608
Alex

Ranked MR · Alex

20 local · 0 imported · 20 on chart · 100 battles stored

Latest game

DefeatCustom Room

Replay not requested
Alex
RO.Relno.PC · Alex
E. Honda
Opponent · E. HondaNiony

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
RO.Relno.PC’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
HabitRO.Relno.PCLegendsDifference LessLegendsMore
SA22.6%27.6%-25.0%
Drive Rush (cancel)50.6%33.2%+17.4%
SA342.3%25.2%+17.1%
Drive Arts2.1%13.2%-11.2%
SA146.2%38.9%+7.2%
Drive Guard7.4%14.0%-6.6%
Drive Impact gauge5.8%2.0%+3.8%
Corner pressure6.6010.07-3.47
Drive Rush (parry)5.6%8.2%-2.6%
Drive Parry0.501.62-1.12
CA9.0%8.3%+0.7%
Perfect Parry0.000.64-0.64
Time cornered9.009.50-0.50
Drive Impact0.700.23+0.47
Got thrown1.802.18-0.38
Punish Counters landed0.400.14+0.26
Throws2.002.24-0.24
Throw techs0.700.51+0.19
Got Punish Countered0.300.11+0.19
Drive Reversal0.600.43+0.17
Got stunned0.200.04+0.16
Throw parries0.200.27-0.07
Stuns landed0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.7 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.2
    • Drive Impact gauge: profile 5.8% · reference 1.7%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.4 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.12
    • Got Punish Countered: profile 0.3 · reference 0.12
  3. Study a recurring matchup situation

    vs Sagat: 36 wins in 37 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Sagat: 36 wins in 37 games
    • vs E. Honda: 16 wins in 36 games
    • vs Jamie: 26 wins in 35 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.7 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.2
    • Drive Impact gauge: profile 5.8% · reference 1.7%
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.4 · reference 0.12

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.12
    • Got Punish Countered: profile 0.3 · reference 0.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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