M. Bison
Updated 1 week agoSteamSteamDominicaDominicaClub · BigFriedChickenM100%

インターネットダブルニーマシン

Always Remember to Smile!
Rank 36MR 1,491#318,005
Last 105–4–1+7Last 2012–7–1+35
Winrate
61%
27W · 16L · 44 stored
Ranked matches
44
selected mode
Wins
27
Ranked
Losses
16
Ranked
Peak MR
1,538
M. Bison

Ranked MR · M. Bison

44 local · 0 imported · 44 on chart · 44 battles stored

Latest game

DefeatRanked

Replay not requested
M. Bison
インターネットダブルニーマシン · M. Bison
C. Viper
Opponent · C. Viper××uno××

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
インターネットダブルニーマシン’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
HabitインターネットダブルニーマシンLegendsDifference LessLegendsMore
SA144.7%33.7%+11.0%
SA324.3%35.2%-10.9%
Drive Rush (cancel)34.6%30.0%+4.6%
Time cornered5.609.85-4.25
Drive Impact gauge5.3%1.5%+3.8%
Corner pressure15.2011.91+3.29
Drive Arts16.8%18.7%-1.9%
Drive Guard11.8%13.4%-1.6%
Drive Rush (parry)5.8%7.2%-1.4%
Got thrown2.002.59-0.59
CA9.7%10.2%-0.5%
SA221.4%21.0%+0.4%
Drive Reversal0.700.33+0.37
Perfect Parry0.400.74-0.34
Got Punish Countered0.400.09+0.31
Drive Impact0.500.19+0.31
Punish Counters landed0.400.11+0.29
Throw parries0.100.26-0.16
Throws2.502.42+0.08
Stuns landed0.000.07-0.07
Got stunned0.100.04+0.06
Drive Parry1.701.75-0.05
Throw techs0.600.57+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.07
    • Punish Counters landed: profile 0.4 · reference 0.09
  2. Review defensive decisions

    Drive Reversal: profile 0.7 · reference 0.3

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.7 · reference 0.3
    • Perfect Parry: profile 0.4 · reference 0.68
  3. Trace how you lose or gain space

    Corner pressure: profile 15.2 · reference 12.04

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 15.2 · reference 12.04
    • Time cornered: profile 5.6 · reference 9.28

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.18
    • Drive Impact gauge: profile 5.3% · reference 1.4%
  2. Use matchup records as scouting leads

    vs Char 253: 449 wins in 892 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 449 wins in 892 games
    • vs Ryu: 49 wins in 91 games
    • vs Yasmine: 30 wins in 71 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 20 wins in 34 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 20 wins in 34 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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