Cammy
Updated 5 days agoSteamSteamJapanJapanC100%

makinon

Oni Protector
Rank 36MR 1,851#5,119
Last 107–3+25Last 2013–7+42
Winrate
53%
29W · 26L · 55 stored
Ranked matches
55
selected mode
Wins
29
Ranked
Losses
26
Ranked
Peak MR
1,867
Cammy

Ranked MR · Cammy

50 local · 0 imported · 50 on chart · 106 battles stored

Latest game

VictoryCustom Room

Replay not requested
Cammy
makinon · Cammy
Ryu
Opponent · RyuAkiC

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 3, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
makinon’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

2BASSA 2205 · infimum00 2161 · Popin 2145 · PC6Akira 2138 · PhenomTheMoose 2129 · +25 others

Largest absolute differences first23 habits
HabitmakinonLegendsDifference LessLegendsMore
Drive Rush (cancel)51.9%40.7%+11.2%
Drive Arts7.0%16.8%-9.8%
SA147.1%43.6%+3.6%
CA5.7%9.3%-3.5%
SA328.7%31.2%-2.4%
SA218.4%16.0%+2.4%
Corner pressure14.9012.91+1.99
Drive Guard9.1%10.1%-1.0%
Time cornered9.308.80+0.50
Drive Rush (parry)4.9%5.2%-0.4%
Throws2.702.43+0.27
Drive Parry1.401.56-0.16
Throw techs0.500.35+0.15
Got thrown2.002.13-0.13
Drive Impact gauge1.2%1.3%-0.1%
Throw parries0.300.25+0.05
Got stunned0.000.04-0.04
Got Punish Countered0.100.06+0.04
Drive Impact0.200.16+0.04
Perfect Parry0.500.54-0.04
Stuns landed0.100.07+0.03
Drive Reversal0.200.18+0.02
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 1.2% · reference 1.3%
  2. Review close-range choices

    Throw techs: profile 0.5 · reference 0.35

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.5 · reference 0.35
    • Got thrown: profile 2 · reference 2.13
    • Throws: profile 2.7 · reference 2.43
  3. Trace how you lose or gain space

    Corner pressure: profile 14.9 · reference 12.91

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 14.9 · reference 12.91
    • Time cornered: profile 9.3 · reference 8.8

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
  2. Probe defense before committing

    Drive Parry: profile 1.4 · reference 1.56

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.4 · reference 1.56
    • Perfect Parry: profile 0.5 · reference 0.54
    • Drive Reversal: profile 0.2 · reference 0.18
  3. Adapt to the visible gauge

    Drive Rush (cancel): profile 51.9% · reference 40.7%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • Drive Rush (cancel): profile 51.9% · reference 40.7%
    • Drive Arts: profile 7% · reference 16.8%
    • CA: profile 5.7% · reference 9.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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