Luke
Updated 7 hours agoSteamSteamJapanJapanClub · SSCCC100%

m1kkun7

Rising Super Nova
Rank 36MR 1,609#73,286
Last 106–4+18Last 2013–7+48
Winrate
52%
30W · 28L · 58 stored
Ranked matches
58
selected mode
Wins
30
Ranked
Losses
28
Ranked
Peak MR
1,609
Luke

Ranked MR · Luke

58 local · 0 imported · 58 on chart · 316 battles stored

Latest game

VictoryCustom Room

Replay not requested
Luke
m1kkun7 · Luke
Terry
Opponent · Terryただのモブ

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
m1kkun7’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
Habitm1kkun7LegendsDifference LessLegendsMore
SA346.0%34.2%+11.9%
SA219.0%26.0%-7.0%
Drive Guard17.8%13.2%+4.5%
CA4.8%9.2%-4.4%
Drive Arts13.2%16.7%-3.5%
Time cornered5.508.74-3.24
Drive Rush (parry)10.1%7.6%+2.5%
Throws3.502.43+1.07
Drive Rush (cancel)38.0%37.3%+0.7%
Drive Impact gauge0.8%1.4%-0.6%
Drive Parry2.401.80+0.60
SA130.2%30.6%-0.5%
Corner pressure13.9013.55+0.35
Got thrown2.202.01+0.19
Throw parries0.400.22+0.18
Drive Impact0.100.19-0.09
Punish Counters landed0.000.08-0.08
Got stunned0.100.06+0.04
Got Punish Countered0.100.06+0.04
Throw techs0.400.37+0.03
Stuns landed0.100.07+0.03
Perfect Parry0.700.69+0.01
Drive Reversal0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 3.4 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 3.4 · reference 1.8
    • Perfect Parry: profile 0.9 · reference 0.69
    • Drive Reversal: profile 0.5 · reference 0.2
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.08
    • Got Punish Countered: profile 0.1 · reference 0.06
  3. Give each meter spend a purpose

    Drive Arts: profile 8.4% · reference 16.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 8.4% · reference 16.7%
    • SA2: profile 19% · reference 26%
    • Drive Guard: profile 20.3% · reference 13.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Terry: 223 wins in 240 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Terry: 223 wins in 240 games
    • vs Zangief: 95 wins in 115 games
    • vs Luke: 94 wins in 106 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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