C. Viper
Updated 4 days agoSteamSteamJapanJapanClub · URAYASUC100%

kosaji

Phase 11 Winner
Rank 36MR 1,702#29,436
Last 106–4+14Last 2013–7+54
Winrate
60%
37W · 25L · 62 stored
Ranked matches
62
selected mode
Wins
37
Ranked
Losses
25
Ranked
Peak MR
1,702
C. Viper

Ranked MR · C. Viper

62 local · 0 imported · 62 on chart · 144 battles stored

Latest game

DefeatRanked

Replay not requested
C. Viper
kosaji · C. Viper
Luke
Opponent · LukeUNO_PC

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 2, 2026, 10:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

C. Viper
kosaji’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Fujimura 2238 · Kazunoko 2228 · inaba 2203 · CRTachikawa 2157 · Yoske 2144 · +25 others

Largest absolute differences first23 habits
HabitkosajiLegendsDifference LessLegendsMore
SA121.7%45.0%-23.3%
SA233.3%21.5%+11.9%
Drive Rush (cancel)5.7%16.4%-10.7%
CA15.0%6.8%+8.2%
Drive Arts15.2%23.2%-8.0%
Drive Guard7.7%14.2%-6.5%
Time cornered14.508.66+5.84
Corner pressure6.1011.07-4.97
Drive Rush (parry)2.6%7.3%-4.7%
SA330.0%26.8%+3.2%
Drive Impact gauge0.3%1.8%-1.5%
Got thrown3.302.19+1.11
Drive Parry0.601.52-0.92
Throws1.602.28-0.68
Perfect Parry0.200.63-0.43
Drive Reversal0.100.28-0.18
Drive Impact0.000.16-0.16
Throw techs0.600.47+0.13
Throw parries0.100.21-0.11
Punish Counters landed0.000.09-0.09
Stuns landed0.000.07-0.07
Got Punish Countered0.000.07-0.07
Got stunned0.000.02-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Review close-range choices

    Got thrown: profile 3.3 · reference 2.19

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 3.3 · reference 2.19
    • Throw techs: profile 0.6 · reference 0.47
  2. Trace how you lose or gain space

    Corner pressure: profile 6.1 · reference 11.07

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 6.1 · reference 11.07
    • Time cornered: profile 14.5 · reference 8.66
  3. Review defensive decisions

    Drive Parry: profile 0.6 · reference 1.52

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 1.52
    • Perfect Parry: profile 0.2 · reference 0.63

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 1.6 · reference 2.28

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.6 · reference 2.28
    • Got thrown: profile 3.3 · reference 2.19
  2. Probe defense before committing

    Drive Parry: profile 0.6 · reference 1.52

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 1.52
    • Perfect Parry: profile 0.2 · reference 0.63
  3. Build pressure without overextending

    Corner pressure: profile 6.1 · reference 11.07

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 6.1 · reference 11.07
    • Time cornered: profile 14.5 · reference 8.66

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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