Latest game
C.kosaji
Ranked MR · C. Viper
62 local · 0 imported · 62 on chart · 144 battles stored
Playstyle reference
Habits vs top 30 C. Viper
Benchmark refreshed Sep 2, 2026, 10:16 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | kosaji | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 21.7% | 45.0% | -23.3% | |
| SA2 | 33.3% | 21.5% | +11.9% | |
| Drive Rush (cancel) | 5.7% | 16.4% | -10.7% | |
| CA | 15.0% | 6.8% | +8.2% | |
| Drive Arts | 15.2% | 23.2% | -8.0% | |
| Drive Guard | 7.7% | 14.2% | -6.5% | |
| Time cornered | 14.50 | 8.66 | +5.84 | |
| Corner pressure | 6.10 | 11.07 | -4.97 | |
| Drive Rush (parry) | 2.6% | 7.3% | -4.7% | |
| SA3 | 30.0% | 26.8% | +3.2% | |
| Drive Impact gauge | 0.3% | 1.8% | -1.5% | |
| Got thrown | 3.30 | 2.19 | +1.11 | |
| Drive Parry | 0.60 | 1.52 | -0.92 | |
| Throws | 1.60 | 2.28 | -0.68 | |
| Perfect Parry | 0.20 | 0.63 | -0.43 | |
| Drive Reversal | 0.10 | 0.28 | -0.18 | |
| Drive Impact | 0.00 | 0.16 | -0.16 | |
| Throw techs | 0.60 | 0.47 | +0.13 | |
| Throw parries | 0.10 | 0.21 | -0.11 | |
| Punish Counters landed | 0.00 | 0.09 | -0.09 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got Punish Countered | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.00 | 0.02 | -0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
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Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
C. Viper · Latest 100
What to improve
Review close-range choices
Got thrown: profile 3.3 · reference 2.19
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Got thrown: profile 3.3 · reference 2.19
- Throw techs: profile 0.6 · reference 0.47
Trace how you lose or gain space
Corner pressure: profile 6.1 · reference 11.07
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 6.1 · reference 11.07
- Time cornered: profile 14.5 · reference 8.66
Review defensive decisions
Drive Parry: profile 0.6 · reference 1.52
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 0.6 · reference 1.52
- Perfect Parry: profile 0.2 · reference 0.63
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Test the close-range pattern
Throws: profile 1.6 · reference 2.28
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 1.6 · reference 2.28
- Got thrown: profile 3.3 · reference 2.19
Probe defense before committing
Drive Parry: profile 0.6 · reference 1.52
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 0.6 · reference 1.52
- Perfect Parry: profile 0.2 · reference 0.63
Build pressure without overextending
Corner pressure: profile 6.1 · reference 11.07
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 6.1 · reference 11.07
- Time cornered: profile 14.5 · reference 8.66
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

