Yasmine
Updated 1 day agoSteamSteamJapanJapanC100%

morurun

Oni, grant me your power!
Rank 36MR 1,602#89,500
Last 106–4+13Last 2012–8+33
Winrate
50%
31W · 31L · 62 stored
Ranked matches
62
selected mode
Wins
31
Ranked
Losses
31
Ranked
Peak MR
1,633
Yasmine

Ranked MR · Yasmine

62 local · 0 imported · 62 on chart · 175 battles stored

Latest game

VictoryRanked

Replay not requested
Yasmine
morurun · Yasmine
Luke
Opponent · Luketuno1995

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
morurun’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
HabitmorurunLegendsDifference LessLegendsMore
SA358.0%36.9%+21.1%
SA24.3%21.0%-16.6%
SA120.3%32.1%-11.8%
CA17.4%10.0%+7.4%
Drive Rush (cancel)22.3%29.6%-7.3%
Drive Guard16.9%14.5%+2.4%
Drive Rush (parry)10.1%8.2%+1.9%
Drive Arts17.5%19.0%-1.5%
Corner pressure12.3013.62-1.32
Time cornered8.209.38-1.18
Drive Impact gauge2.5%1.4%+1.1%
Throws3.502.59+0.91
Got thrown2.702.31+0.39
Drive Parry1.701.96-0.26
Drive Reversal0.000.24-0.24
Drive Impact0.400.19+0.21
Throw techs0.700.49+0.21
Perfect Parry0.600.74-0.14
Punish Counters landed0.200.09+0.11
Got stunned0.000.06-0.06
Got Punish Countered0.100.06+0.04
Stuns landed0.100.06+0.04
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.6% · reference 1.4%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.09
    • Got Punish Countered: profile 0.1 · reference 0.06
  3. Give each meter spend a purpose

    SA2: profile 4.9% · reference 21%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 4.9% · reference 21%
    • SA3: profile 50% · reference 36.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.6% · reference 1.4%
  2. Probe defense before committing

    Drive Parry: profile 1.2 · reference 1.96

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.2 · reference 1.96
    • Perfect Parry: profile 0.5 · reference 0.74
    • Drive Reversal: profile 0 · reference 0.24
  3. Test the close-range pattern

    Throws: profile 3 · reference 2.59

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3 · reference 2.59
    • Throw techs: profile 0.5 · reference 0.49
    • Got thrown: profile 2.4 · reference 2.31

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage