Dee Jay
Updated 4 hours agoSteamSteamJapanJapanClub · DJMaximumClubC100%

ChickenNamba

MAXIMUUUUUM!
Rank 36MR 1,544#150,770
Last 109–1+64Last 2017–3+106
Winrate
64%
43W · 24L · 67 stored
Ranked matches
67
selected mode
Wins
43
Ranked
Losses
24
Ranked
Peak MR
1,544
Dee Jay

Ranked MR · Dee Jay

67 local · 0 imported · 67 on chart · 67 battles stored

Latest game

VictoryRanked

Replay not requested
Dee Jay
ChickenNamba · Dee Jay
Marisa
Opponent · Marisaむしまんるい

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
ChickenNamba’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
HabitChickenNambaLegendsDifference LessLegendsMore
SA361.2%33.8%+27.5%
SA114.3%36.2%-21.9%
Drive Rush (cancel)12.9%23.0%-10.0%
Drive Rush (parry)14.8%8.9%+5.9%
SA218.4%21.3%-3.0%
CA6.1%8.7%-2.6%
Drive Guard17.5%15.1%+2.5%
Time cornered6.809.11-2.31
Drive Impact gauge2.9%1.8%+1.1%
Drive Parry0.801.76-0.96
Corner pressure13.1012.23+0.87
Throws1.902.38-0.48
Perfect Parry0.100.57-0.47
Drive Arts24.3%24.7%-0.4%
Throw techs0.100.43-0.33
Got Punish Countered0.200.09+0.11
Got stunned0.000.07-0.07
Punish Counters landed0.200.13+0.07
Drive Impact0.300.24+0.06
Throw parries0.200.25-0.05
Stuns landed0.100.07+0.03
Drive Reversal0.200.19+0.01
Got thrown2.202.20-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
    • Punish Counters landed: profile 0.2 · reference 0.13
  2. Study a recurring matchup situation

    vs Manon: 3 wins in 13 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Manon: 3 wins in 13 games
  3. Review close-range choices

    Throws: profile 1.6 · reference 2.38

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.6 · reference 2.38
    • Throw techs: profile 0.1 · reference 0.43
    • Got thrown: profile 2.4 · reference 2.2

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 11, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
    • Punish Counters landed: profile 0.2 · reference 0.13
  2. Test the close-range pattern

    Throws: profile 1.6 · reference 2.38

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.6 · reference 2.38
    • Throw techs: profile 0.1 · reference 0.43
    • Got thrown: profile 2.4 · reference 2.2
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.24

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.24
    • Drive Impact gauge: profile 2.9% · reference 1.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 11, 2026 · AI: nex-agi/nex-n2.5-pro:free

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