Cammy
Updated 4 days agoSteamSteamJapanJapanClub · juriloversM100%

バンザイVenus

EM Wave Change! On the Air!!
Rank 36MR 1,608#72,548
Last 105–5Last 208–12
Winrate
53%
25W · 22L · 47 stored
Ranked matches
47
selected mode
Wins
25
Ranked
Losses
22
Ranked
Peak MR
1,608
Cammy

Ranked MR · Cammy

3 local · 0 imported · 3 on chart · 66 battles stored

Latest game

VictoryCasual

Replay not requested
Cammy
バンザイVenus · Cammy
Yasmine
Opponent · Yasmineヌチャペロ

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 15, 2026, 1:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
バンザイVenus’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

fumi39dc_pc 2230 · pc-jieba5512 2192 · 2BASSA 2182 · Tradz baruji 2181 · †卍♨♨卍†|ぬーどる(本人) 2180 · +25 others

Largest absolute differences first23 habits
HabitバンザイVenusLegendsDifference LessLegendsMore
Drive Rush (cancel)18.0%40.1%-22.1%
Drive Arts34.5%15.4%+19.2%
Drive Impact gauge9.5%1.3%+8.3%
CA13.9%8.6%+5.2%
Drive Guard5.3%9.7%-4.4%
Corner pressure8.2012.32-4.12
SA325.9%28.1%-2.2%
SA146.3%44.3%+2.0%
SA213.9%15.6%-1.7%
Drive Rush (parry)3.3%4.9%-1.5%
Drive Parry0.601.47-0.87
Drive Impact0.800.15+0.65
Got thrown2.702.12+0.58
Perfect Parry0.000.55-0.55
Time cornered9.609.05+0.55
Drive Reversal0.700.20+0.50
Got Punish Countered0.500.06+0.44
Punish Counters landed0.500.09+0.41
Throw techs0.000.37-0.37
Throws2.102.35-0.25
Got stunned0.100.05+0.05
Throw parries0.200.23-0.03
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.7 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.16
    • Drive Impact gauge: profile 5.7% · reference 1.3%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.5 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.09
    • Got Punish Countered: profile 0.3 · reference 0.06
  3. Review defensive decisions

    Drive Reversal: profile 1.4 · reference 0.18

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 1.4 · reference 0.18
    • Perfect Parry: profile 0.1 · reference 0.54

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.7 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.16
    • Drive Impact gauge: profile 5.7% · reference 1.3%
  2. Probe defense before committing

    Drive Reversal: profile 1.4 · reference 0.18

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1.4 · reference 0.18
    • Perfect Parry: profile 0.1 · reference 0.54
  3. Test the close-range pattern

    Throws: profile 2 · reference 2.43

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2 · reference 2.43
    • Throw techs: profile 0 · reference 0.35
    • Got thrown: profile 2.4 · reference 2.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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