Marisa
Updated 10 hours agoSteamSteamChinaChinaClub · BurnoutMENC100%

宇宙超级无敌贝利亚战神

Let's Do This
Rank 36MR 1,704#30,599
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR
1,704
Marisa

Ranked MR · Marisa

0 local · 0 imported · 0 on chart · 100 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatCustom Room

Replay not requested
Alex
宇宙超级无敌贝利亚战神 · Alex
Ryu
Opponent · Ryu隆,可是帝王之证啊

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 16, 2026, 1:28 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
宇宙超级无敌贝利亚战神’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2257 · karura 2236 · jjnj 2164 · zeno 2163 · 紺外郎/Kon_Uiro 2158 · +25 others

Largest absolute differences first23 habits
Habit宇宙超级无敌贝利亚战神LegendsDifference LessLegendsMore
SA160.0%38.1%+21.9%
SA322.5%34.5%-12.0%
SA27.5%17.8%-10.3%
Time cornered5.508.63-3.13
Drive Arts21.8%19.6%+2.1%
Throws3.802.01+1.79
Drive Rush (parry)8.4%9.6%-1.2%
Drive Guard14.3%15.1%-0.8%
Drive Rush (cancel)27.2%27.7%-0.5%
Corner pressure10.209.73+0.47
Throw parries0.700.25+0.45
CA10.0%9.6%+0.4%
Perfect Parry0.300.55-0.25
Drive Reversal0.100.32-0.22
Throw techs0.700.55+0.15
Stuns landed0.000.11-0.11
Drive Impact gauge2.1%2.0%+0.1%
Got thrown2.402.31+0.09
Punish Counters landed0.200.12+0.08
Got stunned0.000.04-0.04
Got Punish Countered0.100.12-0.02
Drive Impact0.200.21-0.01
Drive Parry1.501.500.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.11
    • Got Punish Countered: profile 0.1 · reference 0.11
  2. Review close-range choices

    Throws: profile 3.8 · reference 2.03

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.8 · reference 2.03
    • Throw techs: profile 0.7 · reference 0.54
  3. Give each meter spend a purpose

    SA1: profile 60% · reference 41.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 60% · reference 41.8%
    • SA2: profile 7.5% · reference 18.1%
    • SA3: profile 22.5% · reference 32.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 3.8 · reference 2.03

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.8 · reference 2.03
    • Throw techs: profile 0.7 · reference 0.54
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.2
    • Drive Impact gauge: profile 2.1% · reference 1.8%
  3. Probe defense before committing

    Drive Parry: profile 1.5 · reference 1.56

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.5 · reference 1.56
    • Perfect Parry: profile 0.3 · reference 0.59
    • Drive Reversal: profile 0.1 · reference 0.33

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: dots-studio/dots-3-note-preview:free

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