Elena
Updated 5 hours agoSteamSteamJapanJapanC100%

Wyukipo

You've Got This, Juri!
Rank 36MR 1,607#75,789
Last 104–6-15Last 2013–7+44
Winrate
53%
98W · 86L · 184 stored
Ranked matches
184
selected mode
Wins
98
Ranked
Losses
86
Ranked
Peak MR
1,630
Elena

Ranked MR · Elena

184 local · 15 imported · 196 on chart · 285 battles stored

Latest game

VictoryCasual

Replay not requested
Elena
Wyukipo · Elena
Ken
Opponent · Ken飛天仙人掌

Playstyle reference

Habits vs top 30 Elena

Benchmark refreshed Sep 10, 2026, 1:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Elena
Wyukipo’s Elena benchmark

Compared with the average habits of the top 30 sampled Elena players.

生駒デビル 2236 · あくたがわ 2207 · kosaku 2204 · @SycomのSeichi 2204 · にこちん 2200 · +25 others

Largest absolute differences first23 habits
HabitWyukipoLegendsDifference LessLegendsMore
SA248.8%25.7%+23.0%
SA111.3%33.5%-22.3%
Drive Arts6.9%17.8%-10.9%
Time cornered16.509.12+7.38
Drive Guard9.1%14.2%-5.1%
CA6.3%9.0%-2.8%
SA333.8%31.7%+2.0%
Corner pressure11.2013.12-1.92
Drive Rush (cancel)32.2%30.4%+1.9%
Got thrown4.002.20+1.80
Drive Rush (parry)6.1%7.7%-1.6%
Throw techs1.600.48+1.12
Drive Parry1.001.90-0.90
Perfect Parry0.300.77-0.47
Throws2.502.09+0.41
Drive Impact gauge1.1%1.4%-0.3%
Drive Reversal0.100.25-0.15
Throw parries0.100.20-0.10
Stuns landed0.000.05-0.05
Got stunned0.100.05+0.05
Drive Impact0.200.16+0.04
Punish Counters landed0.100.08+0.02
Got Punish Countered0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Elena · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 1.7 · reference 0.46

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1.7 · reference 0.46
    • Got thrown: profile 4.4 · reference 2.08
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.08
    • Got Punish Countered: profile 0 · reference 0.07
  3. Trace how you lose or gain space

    Corner pressure: profile 11.5 · reference 13.58

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 11.5 · reference 13.58
    • Time cornered: profile 15.3 · reference 8.42

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17
    • Drive Impact gauge: profile 1.9% · reference 1.4%
  2. Probe defense before committing

    Drive Parry: profile 1.4 · reference 1.81

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.4 · reference 1.81
    • Perfect Parry: profile 0.5 · reference 0.72
    • Drive Reversal: profile 0.1 · reference 0.2
  3. Use matchup records as scouting leads

    vs Yasmine: 67 wins in 124 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 67 wins in 124 games
    • vs Ryu: 57 wins in 106 games
    • vs Luke: 46 wins in 87 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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