Manon
SteamSteamOtherOtherM100%

Eurra

Judo Queen
Rank 36MR 1,627#52,865
Last 104–6-15Last 208–12-29
Winrate
52%
25W · 23L · 48 stored
Ranked matches
48
selected mode
Wins
25
Ranked
Losses
23
Ranked
Peak MR
1,704
Manon

Ranked MR · Manon

48 local · 0 imported · 48 on chart · 48 battles stored

Latest game

DefeatRanked

Replay not requested
Manon
Eurra · Manon
Guile
Opponent · Guile毒蛇準備再次加強

Playstyle reference

Habits vs top 30 Manon

Benchmark refreshed Sep 15, 2026, 1:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Manon
Eurra’s Manon benchmark

Compared with the average habits of the top 30 sampled Manon players.

Babaaaaa 2238 · あくたがわ 2222 · もっころり 2140 · ありす、宇宙までもから逃げるな 2125 · cokaΣickey 2119 · +25 others

Largest absolute differences first23 habits
HabitEurraLegendsDifference LessLegendsMore
SA111.7%31.1%-19.4%
SA241.6%30.7%+10.9%
CA14.3%8.2%+6.1%
Drive Rush (cancel)39.0%42.9%-3.9%
Corner pressure4.106.80-2.70
Drive Arts14.0%11.5%+2.5%
SA332.5%30.0%+2.4%
Drive Guard9.1%11.0%-1.9%
Time cornered7.409.32-1.92
Drive Impact gauge2.7%1.6%+1.1%
Drive Rush (parry)3.9%4.8%-0.9%
Drive Parry1.501.77-0.27
Got thrown2.102.34-0.24
Drive Impact0.400.19+0.21
Got Punish Countered0.200.09+0.11
Punish Counters landed0.200.11+0.09
Drive Reversal0.400.32+0.08
Perfect Parry0.500.57-0.07
Got stunned0.000.07-0.07
Throw techs0.600.54+0.06
Stuns landed0.100.04+0.06
Throws2.402.45-0.05
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Manon · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.21
    • Drive Impact gauge: profile 2.7% · reference 1.7%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
    • Punish Counters landed: profile 0.2 · reference 0.16
  3. Trace how you lose or gain space

    Corner pressure: profile 4.1 · reference 8

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 4.1 · reference 8
    • Time cornered: profile 7.4 · reference 8.88

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.21
    • Drive Impact gauge: profile 2.7% · reference 1.7%
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.1

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
    • Punish Counters landed: profile 0.2 · reference 0.16
  3. Build pressure without overextending

    Corner pressure: profile 4.1 · reference 8

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 4.1 · reference 8
    • Time cornered: profile 7.4 · reference 8.88

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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