Ingrid
Updated 5 days agoSteamSteamJapanJapanClub · BomberChoppersC100%

XXXC

Undying Light
Rank 36MR 1,659#41,300
Last 105–5-1Last 2013–7+47
Winrate
54%
52W · 45L · 97 stored
Ranked matches
97
selected mode
Wins
52
Ranked
Losses
45
Ranked
Peak MR
1,663
Ingrid

Ranked MR · Ingrid

97 local · 0 imported · 97 on chart · 350 battles stored

Latest game

DefeatCustom Room

Replay not requested
Ingrid
XXXC · Ingrid
Yasmine
Opponent · Yasminesoramame

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 14, 2026, 7:22 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
XXXC’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2201 · KR_Wrestlingman 2179 · Nth Oniki 2165 · プルプルなぷる 2156 · ふみじま あきお(63) 2155 · +25 others

Largest absolute differences first23 habits
HabitXXXCLegendsDifference LessLegendsMore
SA273.9%52.1%+21.8%
SA113.0%26.9%-13.8%
Drive Rush (cancel)16.1%25.1%-9.1%
Drive Arts18.4%27.3%-9.0%
Drive Rush (parry)12.8%7.4%+5.5%
Drive Guard17.7%12.3%+5.3%
CA1.1%5.1%-4.0%
SA312.0%15.9%-3.9%
Time cornered12.7010.40+2.30
Throws3.702.26+1.44
Got thrown3.002.18+0.82
Corner pressure11.1011.52-0.42
Throw techs0.700.36+0.34
Perfect Parry0.800.50+0.30
Punish Counters landed0.300.13+0.17
Drive Parry1.701.54+0.16
Stuns landed0.000.12-0.12
Got Punish Countered0.200.09+0.11
Got stunned0.000.07-0.07
Drive Impact gauge2.1%2.0%+0.1%
Drive Impact0.300.24+0.06
Throw parries0.300.29+0.01
Drive Reversal0.300.31-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.13
  2. Review defensive decisions

    Throw techs: profile 0.7 · reference 0.41

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Throw techs: profile 0.7 · reference 0.41
    • Drive Parry: profile 1.7 · reference 1.51

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Probe defense before committing

    Throw techs: profile 0.7 · reference 0.41

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Throw techs: profile 0.7 · reference 0.41
    • Drive Parry: profile 1.7 · reference 1.51

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

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