Alex
Updated 5 hours agoSteamSteamJapanJapanM100%

chakai

New Father
Rank 36MR 1,675#40,043
Last 109–1+62Last 2015–5+79
Winrate
54%
83W · 72L · 155 stored
Ranked matches
155
selected mode
Wins
83
Ranked
Losses
72
Ranked
Peak MR
1,749
Alex

Ranked MR · Alex

155 local · 0 imported · 155 on chart · 173 battles stored

Latest game

VictoryRanked

Replay not requested
Alex
chakai · Alex
A.K.I.
Opponent · A.K.I.Alegria/向井

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
chakai’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
HabitchakaiLegendsDifference LessLegendsMore
SA122.9%38.9%-16.0%
SA337.3%25.2%+12.2%
Drive Rush (cancel)27.3%33.2%-5.9%
Corner pressure5.6010.07-4.47
Time cornered12.409.50+2.90
Drive Guard11.2%14.0%-2.8%
CA10.8%8.3%+2.5%
Drive Arts11.4%13.2%-1.9%
SA228.9%27.6%+1.3%
Drive Parry0.601.62-1.02
Got thrown3.002.18+0.82
Perfect Parry0.200.64-0.44
Drive Rush (parry)8.5%8.2%+0.4%
Throws1.902.24-0.34
Drive Impact gauge2.4%2.0%+0.3%
Drive Reversal0.200.43-0.23
Throw techs0.400.51-0.11
Punish Counters landed0.100.14-0.04
Got stunned0.000.04-0.04
Drive Impact0.200.23-0.03
Throw parries0.300.27+0.03
Got Punish Countered0.100.11-0.01
Stuns landed0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.2 · reference 0.7

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.7
  2. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Perfect Parry: profile 0.2 · reference 0.7

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.7
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.12

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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