Latest game
KEerari
Ranked MR · Ken
13 local · 57 imported · 68 on chart · 132 battles stored
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | erari | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 58.3% | 35.8% | +22.6% | |
| SA2 | 10.0% | 25.9% | -15.9% | |
| CA | 6.7% | 11.0% | -4.4% | |
| Drive Arts | 10.9% | 14.9% | -4.0% | |
| SA1 | 25.0% | 27.3% | -2.3% | |
| Time cornered | 6.80 | 8.95 | -2.15 | |
| Drive Rush (parry) | 8.9% | 6.8% | +2.1% | |
| Drive Guard | 13.9% | 12.7% | +1.2% | |
| Corner pressure | 12.00 | 13.12 | -1.12 | |
| Throws | 1.80 | 2.57 | -0.77 | |
| Drive Rush (cancel) | 38.8% | 38.2% | +0.6% | |
| Drive Impact gauge | 2.0% | 1.4% | +0.6% | |
| Got thrown | 1.80 | 2.26 | -0.46 | |
| Perfect Parry | 0.40 | 0.84 | -0.44 | |
| Throw techs | 0.80 | 0.44 | +0.36 | |
| Drive Reversal | 0.00 | 0.23 | -0.23 | |
| Drive Impact | 0.30 | 0.19 | +0.11 | |
| Punish Counters landed | 0.20 | 0.10 | +0.10 | |
| Throw parries | 0.30 | 0.21 | +0.09 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Got Punish Countered | 0.10 | 0.08 | +0.02 | |
| Drive Parry | 1.90 | 1.89 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ken · Latest 100
What to improve
Review defensive decisions
Drive Reversal: profile 0 · reference 0.19
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0 · reference 0.19
- Perfect Parry: profile 0.2 · reference 0.8
Review close-range choices
Throw techs: profile 1.2 · reference 0.45
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 1.2 · reference 0.45
- Throws: profile 2.1 · reference 2.62
Find the cause of punish events
Got Punish Countered: profile 0.1 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.08
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Drive Parry: profile 0.9 · reference 1.93
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 0.9 · reference 1.93
- Perfect Parry: profile 0.2 · reference 0.8
Test the close-range pattern
Throw techs: profile 1.2 · reference 0.45
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 1.2 · reference 0.45
- Got thrown: profile 2.3 · reference 2.26
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.1 · reference 0.08
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.08
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

