Elena
Updated 20 hours agoCrossPlatformCrossPlatformJapanJapanClub · WeClassC100%

kenta

Team CR
Rank 36MR 1,340#581,329
Last 106–4+15Last 2012–8+31
Winrate
54%
35W · 30L · 65 stored
Ranked matches
65
selected mode
Wins
35
Ranked
Losses
30
Ranked
Peak MR
1,348
Elena

Ranked MR · Elena

65 local · 0 imported · 65 on chart · 136 battles stored

Latest game

VictoryCasual

Replay not requested
Elena
kenta · Elena
Dee Jay
Opponent · Dee Jaytomato

Playstyle reference

Habits vs top 30 Elena

Benchmark refreshed Sep 13, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Elena
kenta’s Elena benchmark

Compared with the average habits of the top 30 sampled Elena players.

生駒デビル 2236 · kosaku 2212 · 今井 翔太 2209 · あくたがわ 2207 · @SycomのSeichi 2204 · +25 others

Largest absolute differences first23 habits
HabitkentaLegendsDifference LessLegendsMore
Drive Rush (cancel)4.9%31.0%-26.1%
SA111.9%31.4%-19.5%
SA240.5%26.3%+14.2%
Drive Rush (parry)13.6%7.5%+6.1%
Drive Impact gauge6.4%1.2%+5.2%
Corner pressure9.3013.06-3.76
Drive Guard17.1%13.8%+3.2%
SA335.7%32.8%+2.9%
CA11.9%9.5%+2.4%
Throws3.502.14+1.36
Time cornered8.109.26-1.16
Drive Arts17.1%18.1%-1.0%
Drive Parry1.001.85-0.85
Perfect Parry0.000.80-0.80
Drive Impact0.600.15+0.45
Throw techs0.200.54-0.34
Drive Reversal0.000.22-0.22
Got thrown2.402.24+0.16
Got Punish Countered0.200.07+0.13
Punish Counters landed0.200.08+0.12
Throw parries0.300.19+0.11
Got stunned0.000.04-0.04
Stuns landed0.100.06+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Elena · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.17
    • Drive Impact gauge: profile 6.5% · reference 1.4%
  2. Review close-range choices

    Throws: profile 3.6 · reference 2.27

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.6 · reference 2.27
    • Got thrown: profile 2.4 · reference 2.08
  3. Trace how you lose or gain space

    Corner pressure: profile 8.5 · reference 13.58

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.5 · reference 13.58
    • Time cornered: profile 7.2 · reference 8.42

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.17
    • Drive Impact gauge: profile 6.5% · reference 1.4%
  2. Use matchup records as scouting leads

    vs Char 253: 192 wins in 378 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 192 wins in 378 games
    • vs Yasmine: 17 wins in 43 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 35 wins in 65 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 35 wins in 65 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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