Lily
Updated 1 day agoSteamSteamJapanJapanC100%

Kenny.T

GG
Rank 36MR 1,540#155,290
Last 104–6-8Last 2011–9+23
Winrate
51%
69W · 66L · 135 stored
Ranked matches
135
selected mode
Wins
69
Ranked
Losses
66
Ranked
Peak MR
1,561
Lily

Ranked MR · Lily

135 local · 0 imported · 135 on chart · 135 battles stored

Latest game

DefeatRanked

Replay not requested
Lily
Kenny.T · Lily
Alex
Opponent · AlexJIHANKI

Playstyle reference

Habits vs top 30 Lily

Benchmark refreshed Sep 12, 2026, 1:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Lily
Kenny.T’s Lily benchmark

Compared with the average habits of the top 30 sampled Lily players.

シュラリス 2230 · SBI_Hibiki 2207 · Mira 2176 · 干し柿_ 2119 · ついっぎー 2114 · +25 others

Largest absolute differences first23 habits
HabitKenny.TLegendsDifference LessLegendsMore
Drive Rush (cancel)9.4%31.1%-21.7%
Drive Arts37.6%21.7%+16.0%
CA17.4%8.4%+9.0%
SA213.0%22.0%-9.0%
SA137.0%43.8%-6.9%
SA332.6%25.7%+6.9%
Corner pressure4.809.83-5.03
Drive Rush (parry)1.6%5.7%-4.1%
Drive Guard8.7%12.0%-3.2%
Drive Impact gauge5.2%2.1%+3.1%
Time cornered12.0010.41+1.59
Throw techs1.600.48+1.12
Got thrown3.202.32+0.88
Throws1.802.61-0.81
Drive Parry2.601.96+0.64
Drive Impact0.600.25+0.35
Got Punish Countered0.400.12+0.28
Punish Counters landed0.400.16+0.24
Perfect Parry0.400.60-0.20
Throw parries0.100.26-0.16
Stuns landed0.000.08-0.08
Drive Reversal0.400.33+0.07
Got stunned0.000.04-0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Lily · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.6 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.6 · reference 0.1
    • Punish Counters landed: profile 0.4 · reference 0.17
  2. Give each meter spend a purpose

    Drive Arts: profile 37.2% · reference 23.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 37.2% · reference 23.7%
    • SA3: profile 27.9% · reference 24.4%
  3. Trace how you lose or gain space

    Corner pressure: profile 6.5 · reference 9.47

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 6.5 · reference 9.47
    • Time cornered: profile 10.8 · reference 9.95

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 61 wins in 113 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 61 wins in 113 games
    • vs Luke: 60 wins in 111 games
    • vs Ryu: 63 wins in 104 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 26 wins in 40 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 26 wins in 40 games
  3. Test the close-range pattern

    Throw techs: profile 1.4 · reference 0.57

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 1.4 · reference 0.57
    • Got thrown: profile 3 · reference 2.32

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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