Yasmine
Updated 2 hours agoSteamSteamOtherOtherC100%

iruma345

Shy but Competitive
Rank 36MR 1,700#34,922
Last 107–3+36Last 2012–8+37
Winrate
55%
38W · 31L · 69 stored
Ranked matches
69
selected mode
Wins
38
Ranked
Losses
31
Ranked
Peak MR
1,702
Yasmine

Ranked MR · Yasmine

69 local · 0 imported · 69 on chart · 69 battles stored

Latest game

VictoryRanked

Replay not requested
Yasmine
iruma345 · Yasmine
Alex
Opponent · Alexsakura_mg

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
iruma345’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
Habitiruma345LegendsDifference LessLegendsMore
SA114.9%30.9%-16.0%
CA20.3%9.2%+11.1%
Drive Arts10.0%17.5%-7.5%
Time cornered13.709.07+4.63
Drive Rush (cancel)34.4%29.7%+4.6%
SA228.4%24.2%+4.2%
Drive Guard11.9%14.5%-2.6%
Corner pressure15.0013.01+1.99
Drive Rush (parry)7.5%8.4%-0.9%
SA336.5%35.7%+0.8%
Drive Impact gauge0.7%1.4%-0.7%
Got thrown3.002.34+0.66
Perfect Parry0.400.70-0.30
Drive Reversal0.500.23+0.27
Throws2.702.52+0.18
Throw parries0.100.23-0.13
Punish Counters landed0.000.10-0.10
Drive Parry1.801.90-0.10
Drive Impact0.100.17-0.07
Got Punish Countered0.000.06-0.06
Got stunned0.100.06+0.04
Stuns landed0.100.08+0.02
Throw techs0.500.48+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Give each meter spend a purpose

    Drive Arts: profile 8.3% · reference 19%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 8.3% · reference 19%
    • SA3: profile 45.5% · reference 36.9%
    • CA: profile 18.2% · reference 10%
  2. Trace how you lose or gain space

    Corner pressure: profile 14.2 · reference 13.62

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 14.2 · reference 13.62
    • Time cornered: profile 11.2 · reference 9.38
  3. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ken: 27 wins in 52 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ken: 27 wins in 52 games
    • vs Akuma: 27 wins in 49 games
    • vs Alex: 29 wins in 46 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 24 wins in 43 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 24 wins in 43 games
  3. Probe defense before committing

    Drive Reversal: profile 0.6 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.6 · reference 0.24
    • Drive Parry: profile 1.1 · reference 1.96
    • Perfect Parry: profile 0.4 · reference 0.74

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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