Zangief
Updated 5 days agoSteamSteamChinaChinaClub · Mengxin6M100%

西行寺a543a

Let's Do This
Rank 36MR 1,505#226,949
Last 109–1Last 2015–5
Winrate
61%
115W · 72L · 187 stored
Ranked matches
187
selected mode
Wins
115
Ranked
Losses
72
Ranked
Peak MR
1,581
Zangief

Ranked MR · Zangief

51 local · 0 imported · 51 on chart · 222 battles stored

Latest game

VictoryRanked

Replay not requested
M. Bison
西行寺a543a · M. Bison
Zangief
Opponent · Zangief想舔嘉米小姐的玉足

Playstyle reference

Habits vs top 30 Zangief

Benchmark refreshed Sep 3, 2026, 1:20 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Zangief
西行寺a543a’s Zangief benchmark

Compared with the average habits of the top 30 sampled Zangief players.

海底撈月 2198 · Junior 2189 · めんたらこ 2163 · kobayan 2137 · cream 2106 · +25 others

Largest absolute differences first23 habits
Habit西行寺a543aLegendsDifference LessLegendsMore
Drive Rush (cancel)14.4%35.2%-20.8%
Drive Arts27.2%12.9%+14.3%
CA20.5%11.7%+8.8%
Drive Impact gauge8.3%2.1%+6.2%
SA230.7%36.6%-5.9%
Corner pressure12.006.66+5.34
Time cornered5.3010.28-4.98
SA328.4%30.6%-2.2%
Drive Guard12.5%14.6%-2.2%
Drive Rush (parry)9.7%7.9%+1.8%
Drive Parry0.702.09-1.39
Throws3.302.51+0.79
Drive Impact1.000.27+0.73
SA120.5%21.1%-0.7%
Perfect Parry0.100.77-0.67
Punish Counters landed0.700.19+0.51
Drive Reversal0.600.42+0.18
Throw techs0.700.57+0.13
Stuns landed0.200.08+0.12
Throw parries0.300.20+0.10
Got thrown2.402.32+0.08
Got stunned0.000.07-0.07
Got Punish Countered0.200.13+0.07
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Zangief · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.5 · reference 0.19

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.19
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.8 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.27
    • Drive Impact gauge: profile 5.8% · reference 2.1%
  3. Review defensive decisions

    Perfect Parry: profile 0.2 · reference 0.77

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.77
    • Drive Parry: profile 2.4 · reference 2.09
    • Drive Reversal: profile 0.6 · reference 0.42

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 579 wins in 1,150 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 579 wins in 1,150 games
    • vs Luke: 52 wins in 107 games
    • vs Dee Jay: 60 wins in 97 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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