Akuma
Updated 2 days agoSteamSteamJapanJapanClub · okayamaREXC100%

なんちゃん♡

Let's Do This
Rank 36MR 1,720#22,068
Last 105–5+3Last 2010–10+7
Winrate
53%
66W · 59L · 125 stored
Ranked matches
125
selected mode
Wins
66
Ranked
Losses
59
Ranked
Peak MR
1,724
Akuma

Ranked MR · Akuma

122 local · 0 imported · 122 on chart · 126 battles stored

Latest game

VictoryRanked

Replay not requested
Jamie
なんちゃん♡ · Jamie
Jamie
Opponent · JamieKAZUUMIN

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
なんちゃん♡’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
Habitなんちゃん♡LegendsDifference LessLegendsMore
SA352.9%38.7%+14.2%
SA118.6%28.6%-10.1%
SA215.7%22.8%-7.0%
Drive Rush (cancel)27.0%32.7%-5.7%
Drive Arts23.6%19.2%+4.4%
CA12.9%9.9%+2.9%
Drive Rush (parry)10.3%7.4%+2.9%
Time cornered6.208.55-2.35
Corner pressure12.6011.47+1.13
Drive Impact gauge0.7%1.5%-0.8%
Drive Parry1.001.65-0.65
Perfect Parry0.200.77-0.57
Got thrown1.802.09-0.29
Drive Guard13.4%13.1%+0.2%
Drive Reversal0.000.20-0.20
Throw techs0.300.45-0.15
Punish Counters landed0.000.13-0.13
Drive Impact0.100.20-0.10
Throw parries0.200.27-0.07
Throws2.802.74+0.06
Got stunned0.000.04-0.04
Stuns landed0.000.03-0.03
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.22

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.22
    • Perfect Parry: profile 0.2 · reference 0.8
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.21
    • Drive Impact gauge: profile 0.7% · reference 1.4%
  3. Trace how you lose or gain space

    Corner pressure: profile 12.6 · reference 12.25

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 12.6 · reference 12.25
    • Time cornered: profile 6.2 · reference 7.79

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs JP: 6 wins in 19 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs JP: 6 wins in 19 games
    • vs C. Viper: 2 wins in 16 games
    • vs Alex: 9 wins in 20 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

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