Yasmine
Updated 2 weeks agoCrossPlatformCrossPlatformJapanJapanClub · KuryuBeyaC100%

投げ多め 希望マシマシ

Let's Do This
Rank 36MR 1,508#209,827
Last 104–6+16Last 208–12+2
Winrate
47%
62W · 71L · 133 stored
Ranked matches
133
selected mode
Wins
62
Ranked
Losses
71
Ranked
Peak MR
1,508
Yasmine

Ranked MR · Yasmine

93 local · 0 imported · 93 on chart · 194 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Alex
投げ多め 希望マシマシ · Alex
Zangief
Opponent · Zangiefpurejam

Playstyle reference

Habits vs top — Yasmine

Loading Yasmine…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.4 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.12
    • Got Punish Countered: profile 0.2 · reference 0.12
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.2
    • Drive Impact gauge: profile 4.3% · reference 1.7%
  3. Review close-range choices

    Throws: profile 1.4 · reference 2.32

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.4 · reference 2.32
    • Got thrown: profile 2.2 · reference 2.12
    • Throw techs: profile 0.2 · reference 0.48

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 2, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.2
    • Drive Impact gauge: profile 4.3% · reference 1.7%
  2. Use matchup records as scouting leads

    vs Luke: 26 wins in 54 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 26 wins in 54 games
    • vs Yasmine: 12 wins in 44 games
    • vs Ryu: 19 wins in 39 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 45 wins in 86 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 45 wins in 86 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 2, 2026 · AI: dots-studio/dots-3-note-preview:free