Luke
Updated 5 days agoSteamSteamJapanJapanC100%

kirudore

Throw Fists On Screen, Not Off!
Rank 36MR 1,262#588,636
Last 102–8-48Last 202–18-123
Winrate
21%
8W · 31L · 39 stored
Ranked matches
39
selected mode
Wins
8
Ranked
Losses
31
Ranked
Peak MR
1,446
Luke

Ranked MR · Luke

39 local · 0 imported · 39 on chart · 39 battles stored

Latest game

DefeatRanked

Replay not requested
Luke
kirudore · Luke
Luke
Opponent · Lukeちゅにね

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
kirudore’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
HabitkirudoreLegendsDifference LessLegendsMore
SA366.7%34.2%+32.5%
SA13.7%30.6%-26.9%
SA23.7%26.0%-22.3%
CA25.9%9.2%+16.8%
Drive Arts9.2%16.7%-7.5%
Corner pressure6.2013.55-7.35
Drive Guard7.1%13.2%-6.1%
Drive Rush (cancel)42.8%37.3%+5.5%
Drive Rush (parry)4.6%7.6%-3.0%
Drive Impact gauge4.2%1.4%+2.8%
Time cornered10.608.74+1.86
Drive Parry0.601.80-1.20
Got thrown3.102.01+1.09
Throws1.502.43-0.93
Perfect Parry0.100.69-0.59
Got Punish Countered0.400.06+0.34
Drive Impact0.500.19+0.31
Punish Counters landed0.300.08+0.22
Throw techs0.200.37-0.17
Throw parries0.100.22-0.12
Drive Reversal0.100.20-0.10
Got stunned0.000.06-0.06
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.06
  2. Review defensive decisions

    Got thrown: profile 3.1 · reference 2.01

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Got thrown: profile 3.1 · reference 2.01
    • Drive Parry: profile 0.6 · reference 1.8
    • Perfect Parry: profile 0.1 · reference 0.69

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Got thrown: profile 3.1 · reference 2.01

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Got thrown: profile 3.1 · reference 2.01
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 8 wins in 39 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 8 wins in 39 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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