Akuma
Updated 5 days agoCrossPlatformCrossPlatformAntigua and BarbudaAntigua and BarbudaClub · SOULdOUTC90%

もうガン不利~マン

I Like Fishing
Rank 36MR 1,334#565,250
Last 106–4+15Last 2012–8+41
Winrate
55%
16W · 13L · 29 stored
Ranked matches
29
selected mode
Wins
16
Ranked
Losses
13
Ranked
Peak MR
1,336
Akuma

Ranked MR · Akuma

29 local · 0 imported · 29 on chart · 201 battles stored

Latest game

DefeatCustom Room

Replay not requested
Akuma
もうガン不利~マン · Akuma
Ryu
Opponent · Ryuまんまるフォイ

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
もうガン不利~マン’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
Habitもうガン不利~マンLegendsDifference LessLegendsMore
SA314.3%38.7%-24.4%
Drive Rush (cancel)20.9%32.7%-11.8%
SA139.3%28.6%+10.6%
SA232.1%22.8%+9.4%
CA14.3%9.9%+4.4%
Drive Arts23.5%19.2%+4.3%
Drive Guard11.4%13.1%-1.7%
Drive Rush (parry)6.0%7.4%-1.4%
Corner pressure10.1011.47-1.37
Time cornered7.808.55-0.75
Got thrown1.402.09-0.69
Perfect Parry0.200.77-0.57
Throws2.202.74-0.54
Drive Parry1.301.65-0.35
Drive Impact gauge1.8%1.5%+0.3%
Throw techs0.200.45-0.25
Drive Impact0.100.20-0.10
Drive Reversal0.100.20-0.10
Stuns landed0.100.03+0.07
Throw parries0.200.27-0.07
Got stunned0.100.04+0.06
Punish Counters landed0.100.13-0.03
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Give each meter spend a purpose

    SA3: profile 47.4% · reference 35.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 47.4% · reference 35.7%
    • CA: profile 21.1% · reference 10.5%
  3. Trace how you lose or gain space

    Corner pressure: profile 9.8 · reference 12.38

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.8 · reference 12.38
    • Time cornered: profile 7.1 · reference 8.05

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Perfect Parry: profile 0.3 · reference 0.85

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.85
  2. Test the close-range pattern

    Throw techs: profile 0.5 · reference 0.38

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.5 · reference 0.38
    • Throws: profile 2.1 · reference 2.66
  3. Adapt to the visible gauge

    SA3: profile 47.4% · reference 35.7%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA3: profile 47.4% · reference 35.7%
    • CA: profile 21.1% · reference 10.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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