Zangief
Updated 1 week agoSteamSteamJapanJapanC100%

Ogimight

It's a Pweasure to Meet You
Rank 36MR 1,757#14,103
Last 106–4+13Last 2014–6+63
Winrate
56%
25W · 20L · 45 stored
Ranked matches
45
selected mode
Wins
25
Ranked
Losses
20
Ranked
Peak MR
1,794
Zangief

Ranked MR · Zangief

45 local · 0 imported · 45 on chart · 45 battles stored

Latest game

DefeatRanked

Replay not requested
Zangief
Ogimight · Zangief
Ryu
Opponent · RyuKoyasu@JK

Playstyle reference

Habits vs top 30 Zangief

Benchmark refreshed Sep 3, 2026, 1:20 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Zangief
Ogimight’s Zangief benchmark

Compared with the average habits of the top 30 sampled Zangief players.

海底撈月 2198 · Junior 2189 · めんたらこ 2163 · kobayan 2137 · cream 2106 · +25 others

Largest absolute differences first23 habits
HabitOgimightLegendsDifference LessLegendsMore
SA252.7%36.6%+16.1%
SA318.9%30.6%-11.7%
Drive Rush (cancel)27.4%35.2%-7.8%
CA4.1%11.7%-7.6%
Drive Guard18.9%14.6%+4.3%
Drive Rush (parry)11.7%7.9%+3.8%
SA124.3%21.1%+3.2%
Corner pressure4.306.66-2.36
Time cornered9.0010.28-1.28
Throws3.602.51+1.09
Drive Impact gauge2.8%2.1%+0.6%
Perfect Parry0.300.77-0.47
Got thrown1.902.32-0.42
Drive Parry1.802.09-0.29
Drive Arts13.2%12.9%+0.3%
Drive Reversal0.600.42+0.18
Throw techs0.400.57-0.17
Got Punish Countered0.200.13+0.07
Got stunned0.100.07+0.03
Drive Impact0.300.27+0.03
Stuns landed0.100.08+0.02
Punish Counters landed0.200.19+0.01
Throw parries0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Zangief · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 1.8 · reference 2.09

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.8 · reference 2.09
    • Perfect Parry: profile 0.3 · reference 0.77
    • Drive Reversal: profile 0.6 · reference 0.42
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.13
    • Punish Counters landed: profile 0.2 · reference 0.19
  3. Trace how you lose or gain space

    Corner pressure: profile 4.3 · reference 6.66

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 4.3 · reference 6.66
    • Time cornered: profile 9 · reference 10.28

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 30 wins in 57 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 30 wins in 57 games
    • vs Ryu: 21 wins in 45 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 25 wins in 42 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 25 wins in 42 games
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.13

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.13
    • Punish Counters landed: profile 0.2 · reference 0.19

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

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