A.K.I.
Updated 5 days agoSteamSteamOtherOtherM100%

TJR552

Let's Do This
Rank 36MR 1,811#7,899
Last 104–6-17Last 2011–9+19
Winrate
55%
26W · 21L · 47 stored
Ranked matches
47
selected mode
Wins
26
Ranked
Losses
21
Ranked
Peak MR
1,811
A.K.I.

Ranked MR · A.K.I.

47 local · 0 imported · 47 on chart · 47 battles stored

Latest game

DefeatRanked

Replay not requested
Luke
TJR552 · Luke
Ryu
Opponent · RyuJOKEY

Playstyle reference

Habits vs top — A.K.I.

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Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.1
    • Punish Counters landed: profile 0.1 · reference 0.1
  2. Give each meter spend a purpose

    Drive Rush (cancel): profile 9.4% · reference 23%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 9.4% · reference 23%
  3. Trace how you lose or gain space

    Corner pressure: profile 11.3 · reference 12.18

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 11.3 · reference 12.18
    • Time cornered: profile 9.7 · reference 9.75

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the close-range pattern

    Throw techs: profile 0.9 · reference 0.53

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.9 · reference 0.53
    • Got thrown: profile 3.2 · reference 2.33
  2. Probe defense before committing

    Perfect Parry: profile 0.3 · reference 0.54

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.54
    • Drive Parry: profile 1.5 · reference 1.77
  3. Adapt to the visible gauge

    SA1: profile 59.5% · reference 38.2%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA1: profile 59.5% · reference 38.2%
    • SA2: profile 13.8% · reference 20.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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