Alex
Updated 4 days agoSteamSteamJapanJapanClub · HopeHonestyM84%

sabakannn

You've Got This, Juri!
Rank 36MR 1,543#145,412
Last 106–4+17Last 209–11-16
Winrate
48%
38W · 42L · 80 stored
Ranked matches
80
selected mode
Wins
38
Ranked
Losses
42
Ranked
Peak MR
1,543
Alex

Ranked MR · Alex

80 local · 0 imported · 80 on chart · 108 battles stored

Latest game

VictoryCustom Room

Replay not requested
Zangief
sabakannn · Zangief
Zangief
Opponent · Zangiefあはとあはと

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
sabakannn’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
HabitsabakannnLegendsDifference LessLegendsMore
SA118.4%38.9%-20.5%
SA341.4%25.2%+16.2%
Drive Arts4.8%13.2%-8.5%
Drive Rush (cancel)41.4%33.2%+8.2%
Corner pressure6.0010.07-4.07
CA11.5%8.3%+3.2%
Drive Guard11.7%14.0%-2.3%
Time cornered7.209.50-2.30
SA228.7%27.6%+1.1%
Drive Impact gauge3.2%2.0%+1.1%
Drive Parry0.801.62-0.82
Throws1.602.24-0.64
Perfect Parry0.100.64-0.54
Drive Reversal0.900.43+0.47
Got thrown2.602.18+0.42
Throw techs0.100.51-0.41
Drive Rush (parry)8.6%8.2%+0.4%
Got Punish Countered0.300.11+0.19
Drive Impact0.400.23+0.17
Throw parries0.100.27-0.17
Punish Counters landed0.300.14+0.16
Got stunned0.100.04+0.06
Stuns landed0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 0 · reference 0.48

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0 · reference 0.48
    • Got thrown: profile 2.6 · reference 2.12
    • Throws: profile 1.7 · reference 2.32
  2. Trace how you lose or gain space

    Corner pressure: profile 5 · reference 9.01

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5 · reference 9.01
    • Time cornered: profile 10.6 · reference 9.88
  3. Give each meter spend a purpose

    Drive Arts: profile 2.4% · reference 14.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 2.4% · reference 14.2%
    • SA1: profile 8.1% · reference 43%
    • SA3: profile 44.6% · reference 22.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.2
  2. Probe defense before committing

    Drive Parry: profile 2.5 · reference 1.63

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.5 · reference 1.63
    • Perfect Parry: profile 0.5 · reference 0.7
    • Drive Reversal: profile 0.9 · reference 0.47
  3. Adapt to the visible gauge

    Drive Arts: profile 2.4% · reference 14.2%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • Drive Arts: profile 2.4% · reference 14.2%
    • SA1: profile 8.1% · reference 43%
    • SA3: profile 44.6% · reference 22.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage