Rashid
Updated 5 hours agoSteamSteamJapanJapanClub · SIG5C100%

バニラアイス

Let's Do This
Rank 36MR 1,845#6,192
Last 108–2+47Last 2012–8+32
Winrate
49%
57W · 60L · 117 stored
Ranked matches
117
selected mode
Wins
57
Ranked
Losses
60
Ranked
Peak MR
1,845
Rashid

Ranked MR · Rashid

117 local · 0 imported · 117 on chart · 166 battles stored

Latest game

VictoryRanked

Replay not requested
C. Viper
バニラアイス · C. Viper
Terry
Opponent · TerryAggressive Man

Playstyle reference

Habits vs top — Rashid

Loading Rashid…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Rashid · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 1.2 · reference 1.73

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.2 · reference 1.73
    • Perfect Parry: profile 0.4 · reference 0.63
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.25

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.25
    • Drive Impact gauge: profile 4.1% · reference 2%
  3. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 317 wins in 500 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 317 wins in 500 games
    • vs Elena: 111 wins in 142 games
    • vs Yasmine: 37 wins in 47 games
  2. Probe defense before committing

    Drive Parry: profile 1.2 · reference 1.73

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.2 · reference 1.73
    • Perfect Parry: profile 0.4 · reference 0.63
  3. Test the close-range pattern

    Throws: profile 2.4 · reference 2.74

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.4 · reference 2.74
    • Throw techs: profile 0.9 · reference 0.38
    • Got thrown: profile 2.9 · reference 2.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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